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About shadow2mist

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  1. For now SL bhv importer is limited in it's core philosophy. It's looking for changes, and if there is no change, the information is discarded. Let's say I want to have a static animation, without any movement, but with certain bone rotation that is the same in the first key frame and the last key frame (eyes held open). Than I would have another static animation with different bone rotations (eyes held closed). I play the first (static eyes open) in a loop and then I play the second (static eyes closed) it starts and ends and I have a nice blink transition there and back. But bhv exporter
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