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Teager

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Posts posted by Teager

  1. I wish SL were better equipped to make custom games! We've seen the beginnings of gaming infrastructure with experiences, but I'd love to see tools better empowered to create a game within a game. Built-in infrastructure to control the look of the user's avatar, to create custom quests of various kinds (kill quests, gather quests, escort quests, etc), to create custom UI's and camera sequences and story mapping... would open SO many doors for second life!

    I know that I, as someone who aspires to one day create an indy MMO, have boggled over the hard problems with multiplayer gaming: replication, networking, security... and then come back to SL where that's all handled for us, and breathe a sigh of relief. If we could actually use that infrastructure to create custom games as artists, without having to reinvent the wheel... second life could do so much! I had thought from early talks about Sansar that that was what Sansar was intended to be, but looking at it today I don't feel like that is their goal any longer.

    • Haha 1
  2. 4 minutes ago, WillowTenage said:

    What do you guys think this big red circle is for?  

     

    Snapshot_773.thumb.png.1cf11c0f897897c039068305f52f0c8a.png

     

    http://maps.secondlife.com/secondlife/SSPE106/198/103/21

     

    There's a lighthouse right across the way, and it also seems small to be a lighthouse, so we can probably eliminate that. It could be a squishy pickle shack, but the area doesn't look quite beachy enough. So I'm guessing probably a new community pool! Which would be great, since that northern-central area of the map is low on community gathering spots. Perfect place for one :)

    • Like 2
  3. As much as I want to squeal with delight at the idea of a small old town square with a park in the center, or a boardwalk lined with shops and an event venue out over the water... I don't think allowing real creator-owned stores in bellisseria would realistically work, scale-wise. There are just too many creators who would want to take part. In accommodating everyone, we'd create a whole second bellisseria-sized continent that's wholly commercial with low traffic and low visibility. I could really go for a large event venue with fake shop fronts, though! 50's ice cream parlor, anyone?

    • Like 8
  4. 1. Revisit the new user workflow. It is far too hard to learn how to use second life. Posting signs and videos on orientation island is not adequate onboarding: users should experience a live, interactive tutorial that is interesting and fun, like one experiences when starting a new game.

    2. Borrow technologies from Sansar. You've already paid to develop great improvements on what we have here on sl: UI-visual wardrobe changes, VR controller gestures, a far better land solution that works based on memory usage rather than physical size on a grid. These would be huge value-adds for sl, alleviating some of sl's greatest problems: new user difficulty in learning to unbox and wear out of inventory, and prohibitive pricing structure of regions.

    3. You're moving in the right direction by trying to transition to a subscription model instead of a land sale model. As others have suggested, add more tiers of subscription with different benefits, including a-la carte options.

    4. Create business infrastructure. Right now, you cannot use a single creator account to answer questions with multiple CSRs except by either using an outside service or by entrusting another user with access to your cash flow. Create built-in support for the growing multi-partner business model by having branching, ticket style business accounts that can be managed and accessed at different permissions levels and can safely coordinate money and message distribution among several users. Allow these business profiles to be listed as their own marketplace accounts and object creators, irrespective of actual admin usernames. (This is a perfect high level premium option.)

    5. Add sl to steam. Steam has been cemented for many years as the main place to go to discover new games. Use it!

    • Like 3
  5. 3 minutes ago, ClariceRose said:

    Fellow annual here too.. we can renew early per here: " Simply renew before June 24th to extend your current Membership at the same low rate. For example, monthly members will be billed at the lower rate for one more monthly billing cycle, while annual members may renew (or monthly users may upgrade to annual) early to add one more year to your existing Membership at the current lower rate. "

    Yes, I had the same takeaway from that part, but I don't see where to actually do that. I'm thinking this may only apply to annual members who are already up for renewal before June 24th, which I don't think either of my premium accounts are. If someone figures out how/where to do this, give me a poke?

    • Like 1
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  6. The doubling of process credit fee, so soon after they last raised the fee (under a year ago, I believe) is a rough blow for creators. Maybe this new premium tier that's hinted at in the article could have a reduced process credit fee?

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  7. I'm confused about renewal. It says to renew before June 24th to lock in your rate for another cycle, but I see no option on the premium page for those of us who are already annual (and not currently up for renewal) to add another year. Is this option only for those who want to change their membership type?

    • Like 2
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  8. 4 hours ago, Alyona Su said:

    I have used that search term - most of what comes up is for the Avatar (I think "Teeglepet" will also bring up "Teegle" - MP trying to be smart, so it's okay.) :) 

    I actually believe it's the other way around: searching "Teegle" brings up both avatar and animesh, but "Teeglepet" brings up only animesh as long as you make it one word. Maybe it's the skins that are confusing you? Skins actually work for both the avatar and the animesh :)

     

    2 hours ago, Matty Luminos said:

    Quick question for you; is the personal Teegle horse resizeable in any way? My avatar is too tall to fit it.

    The animesh is not resizable, which is a LL restriction. Vir Linden and his team are working right now on a way to use shape mechanics on animesh, but until then it's one size fits all. The three current breeds are all different sizes, though. Try the unicorn, which is the tallest of the three!

     

    Looking forward to trail riding with you guys! I'll see if I can bring some people along Sunday :)

    • Like 4
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  9. 2 minutes ago, Resi Pfeffer said:

    When Bellisseria appeared for the first time yesterday, i had no name entered at all. Took me a few seconds to get my mistake and so i wrote "home" into the text box, just to get surprised by a message to be so kind to enter at least 5 characters... done, but the house was gone already at that point. 
    Later i found 2 another parcels within 5 minutes, and even though i had the name corecctly pre filled and clicked "next" withing max 3 seconds, the following page just told me, all houses are sold out at the moment.
    How fast do i need to be? :)

    Most likely, the houses you saw following the first actually WERE the first, and we're already gone regardless of how fast you were. It takes a minute or so for a home to actually disappear from the rotation, from what I've seen

  10. 2 hours ago, Matty Luminos said:

    As far as I am aware, Teegle horses are not sold on the MP at all. 

    You're correct; at this time the teeglepet horses aren't on marketplace because they are still in the first phase of public beta! There are still several bugs to be fixed and several basic features still to be added. When those things are taken care of, that's when we will "kick open the doors" so to speak by listing on marketplace :)

    • Like 3
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  11. 3 hours ago, LittleMe Jewell said:

    Teager put out a public animesh riding horse rezzer at http://maps.secondlife.com/secondlife/Maple Cross/73/70/23 if anyone wants to try it out.

     

     

    Unfortunately by the time I chose to abandon this parcel, I was no longer able to edit this post! Updated slurls for rezzers are:

    For the main continent: http://maps.secondlife.com/secondlife/Greenbow/74/228/25

    For the squishy pickle: http://maps.secondlife.com/secondlife/Navigation/165/32/22

    Enjoy!

    • Like 7
    • Thanks 3
  12. I can play this game! :D In my travels I have definitely seen some spots that wowed me! 

     

    1253899762_fence_0232.thumb.jpg.96ebdcd88d86daa2b5a95c0c13b7de39.jpg

    Like this house with a whole community pool in your back yard? How amazing is that? (@ Gaim)

     

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    Or right at the end of your dock, in one of my favorite places, the Hartnell pool! (@ Hartnell)

     

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    This park is one of my favorite places on the whole continent! And how great is this houseboat, backing right up to the park, having a boat house next door, and a beautiful view of a lighthouse right across the way? (@ Fourze)

     

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    Could you imagine either stepping out the door at the back of your houseboat, or gazing out the large windows at the front of your houseboat, and being greeted with the beautiful view and wild nightlife of the Squishy Pickle? What a great life! (@ Brodovima)

     

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    Living the solo life? What more could you ask for than this house with no neighbors and an enormous stretch of beach? Beautiful! (@ Carbuncle)

    • Like 15
  13. 11 minutes ago, ClariceRose said:

    I have the notecard for the community areas, but is there a notecard/blog/website for people that welcome the public to view their homes? If not, I'd love to make a notecard with links of open houses. 

    I haven't seen a notecard or website of homes that are open for visitation, other than the homes that are set up as pubs/coffee shops/etc. The Parade of Homes hud set up by the Bellisseria Community group covers that ground, though. The hud can be picked up from the group notices, and homeowners who have opened their home to visitors have given their landmarks to the maker of the hud. The hud was given out with the promise that if at any time you want your home removed, you can message to have it taken off the rotation, so if you want to assemble a web page, you'd probably want to ask homeowners' permission and provide a similar promise. Unfortunately, with a notecard, that wouldn't really be a promise you could make.

    • Like 4
  14. 7 minutes ago, CoffeeDujour said:

    As I stated early on, I think the reaction would be little different if a show home opened up next door to you

    You said similar to me, when I posted The Drowned Mouse arcade in group chat: that you "wouldn't want to live next door to that, or even on the same sim". The actual neighbors, however, have had no complaints. Several of them have popped over to play games and enjoy a chat by the pool.

    My own house is a few doors down from one of the open houses you are referring to, and the through traffic going to and from that open house was the main reason I eventually chose to stay in that location. My other location, which I originally found prettier, soon grew still and dead. The human interaction at the busier location brought me around to loving a location that originally didn't interest me.

    The whole appeal of Bellisseria, for me, is the people. I, like many others, have other places I can retreat to when I want a silent, low traffic, low lag hidey hole. Bellisseria isn't that. It is a tightly packed, highly populated, sardine can of a continent... and that brings me so much joy! People passing means things happening, conversations starting, unexpected roleplay, and all the little moments that make sl fun. In my opinion, all of these open-door, user-run locations add to that feeling of community, not detract from it. After the project is finished and the Lindens and Moles have moved on, it will be the onus of the residents to keep community alive.

    • Like 20
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