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Teager

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Posts posted by Teager

  1. When I first saw the new BelliHub and BelliDemo regions, I thought these were meant to be the new welcome area. I was surprised when I learned a second new welcome area was on the way! I will begin by saying, I insanely appreciate the effort from Linden Lab and our wonderful moles to address the new user experience! I'm incredibly excited to see top level attention paid to new user education and retention. That said, between the two, I prefer the BelliHub region over the WelcomeHub for a few reasons:

    I loved the BelliHub and BelliDemo regions when I first saw them, as a simple, straightforward introduction to second life that covers everything a new user wants to know in an unconfusing way: how to change outfits, how to use the viewer, how to get a house, etc. I also loved the idea that a new user landing at BelliHub could follow the tutorial and learn the basics in a small scale zone that didn't feel overwhelming, then once they discovered how to fly or found the free sailboat, could travel out to the rest of Bellisseria where they could begin to explore the larger mainland, meet other residents, and find inspiration from the homes, avatars, and activities around Belli.

    I was glad to see that a lot of these same bits and pieces were carried over into the new welcome region and home demo region, with a few fun additions. (The cannons are my favorite part! 😄) I love the inclusion of a public sandbox and a shopping region with freebies. I'm optimistic about reviving the mentor program. I'm also interested to see what's in store for the partnership with Motown!

    On the other hand, I feel that the new 9 region zone may be too much too fast for a first day user. Much of what's here is wasted space that will mean long walks for new users who don't yet fully understand how to cam, teleport, fly, or use map or minimap, and therefore can easily become lost. I feel much of this may have been better served by using a 4 region corner crowd control system, wherein a party zone for Motown, a movie theater, a games and activities region, and a sandbox, could have been grouped tighter together in a way that allows just as many avatars in, but uses less walkable empty space that a new player might get lost in. A single island welcome tutorial zone with a bridge to a second island 4 region activity zone, for instance, would give clearer guidance on where to go and what to do, with less risk of getting lost and confused. As a fully decorated 9 region zone, the new welcome center just has a lot going on! And while I acknowledge that the intention was likely to show a bit of everything SL has to offer, I worry it may be overwhelming for someone who's still trying to figure out how to walk and fly. 

    I also must say, I don't like that 2 out of 9 regions are devoted to gambling. Besides being another example of what seems to me like a strange use of space, it also feels like a misrepresentative first impression of what second life is all about. Why have two full regions of casinos, one full region for a single laser tag game, and only a small, easily missed room for social tabletop games? I would prefer to see a more balanced representation of skill gaming alongside other kinds of games and activities that better reflects how residents gather and socialize in the rest of the grid.

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  2. I may be biased on this one, but I personally think that this latest video - and the one before it, which more heavily featured ordinary people in their homes, boating, and hanging out around Bellisseria - are a fantastic move by the lab to feature some of the large communities in second life doing what they do best. To me, showcasing a major community where a new player can meet people with similar interests and find things to do together seems like a great way to go 🙂

  3. Just going to add on my agreement with others in this thread who have suggested that one month fore-warning might be too short a turn around time. It will take time for the news to spread to more reclusive creators who may not follow the blog, the forums, or group chats, as well as time spent in redoing box images for each item and potentially perms as well. Stores that have many gachas may sit empty while creators rework their products, which could have a significant effect on creators for whom second life is their primary source of income. 3-6 months might be a kinder time frame for the creators worst affected.

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  4. 18 hours ago, LottaSinclair said:

    Thank you so much, Teager.

    I'll have to look into it and play around a little, but this changes things substantially. 

    Although aren't Teeglepet horses animated with riding in mind, instead of pulling vehicles? It would look very odd to link a carriage to a horse and then both you and the horse animate as if you're riding the horse itself, but you're not. You're riding the carriage, but you're moving up and down as if you're on the horse.

    Also, it seems many carriages are only made for a specific horse or horses thus not every horse is compatible with every carriage; this can complicate things quickly.

    Let me know if I'm missing anything.

    Your horse can have multiple animation config notecards for riding and using a carriage. The Carriage set-up instructions will walk you through how to create an alternate animation configuration for any modifiable non-teeglepet carriage (carriages made for teegle avatar, water horse, breeder's choice, or elite equestrian) using the passenger animations inside the carriage. Carriages specifically made for teeglepet should come with an installer ready to go that will install the animations and config notecard on your horse with just a click, so you can skip the custom mod work. Once you've set up the alternate config, you can swap between the riding config and the carriage config whenever you need.

    The Frankfurt Carriage by Teegle is really the only carriage that will only work with specific breeds, because it is custom rigged and animated. Any unrigged carriage (which currently is any other carriage besides Frankfurt) can work on any breed. The part that will be breed-specific for those is actually only the harness :)

  5. Hi! I'm a bit late, but I can confirm that carriages on teeglepet horses can be worn. You will need a space to rez where you can link the carriage to the horse initially. Once it's linked, you can pick up the horse and carriage as a single object and wear it from your inventory.

    There's a set of instructions here that you can use to link almost any carriage with modify permissions to your teeglepet: https://www.teeglepet.com/how-to-make-a-cart

    And a few carriages listed here that are already set up by the creator to be ready to link to your teeglepet out of the box: https://www.teeglepet.com/blog/tags/carriages

    For an added bonus, the Frankfurt Carriage from Teegle is also fully animated, with moving reins, lanterns, and front axle! It's very cool ^^

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  6. On 7/13/2020 at 4:08 AM, Coby Foden said:

    I wonder would @Teager be interested to create a horse better suited for the not very tall avatars?

    I do plan to continue releasing more breeds of horses in all sizes! It will take some time to account for everyone's preferred size, with the enormous range of avatar sizes in sl, but I'm doing my best to ensure there will be something for everyone :)

    Also worth noting: if you check the animesh forum, there is an ongoing project by LL to one day make animesh scaleable using scripted "shapes". So one day, it may be possible to alter any animesh creature to whatever size works for you!

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  7. I see this thread was moved to the Technology > Second Life Viewer forum. My suggestion was posted in the Linden Homes forum because I actually was specifically suggesting that the Bellisseria regions be made rezzable at 0, 0, 0. I'm sorry if that was unclear. In Bellisseria specifically, no one is able to use restore to last position because no one but moles and lindens can rez at 0, 0, 0

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  8. I'd like to request that sims be rezzable at the (0, 0, 0) point for at least a very short period so that residents are able to use the Restore to Last Position feature. Restore to Last Position works by rezzing an item out of your inventory at (0, 0, 0) and then moving it immediately into the last position it was rezzed at, before being picked up or returned. It's incredibly useful to be able to rez out items where they last were after they're returned to inventory, either on purpose or by accident. It's especially useful with items that require precision locations, like house addons.

    I realize it's a big ask to create small autoreturn parcels on hundreds of sims, and I understand if you'd rather not - but I wanted to offer the suggestion nonetheless!

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  9. 7 minutes ago, Spiryt Sodwind said:

    Hello!

    I recently purchased a Teegle horse.  Am loving it but I'm having a problem when wearing the horse and teleporting to various destinations.   My avatar is all over the place and doesn't sit center on the saddle or when bareback.  She sways left. right and blends into the horse.  The horse is also difficult to direct.    I do turn my AO off before wearing the horse and have tried adjusting my position, etc.      I  requested a redelivery to make sure something wasn't messed up but the problem still persists.  It only happens when I wear the horse from inventory.    

    Are there any adjustments I should be making or paying attention to?   At the moment I'm stuck on my small parcel with not a lot of space to ride.   Thank you for any and all suggestions and help!   

    The problem you're describing is one of those things being fixed in the "big update" I mentioned above :) If you're not already, I recommend joining the Teegle group in world - which is a much more reliable place to get customer service than here on the forums, since I don't always check the forums! - and when the notice goes out for next week's update, you'll see it! In the meantime, the way to fix yourself when your horse is pointing off to the side while worn is just to take a small step in the opposite direction; that usually forces the horse to straighten out.

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  10. Hi guys! I wanted to pop in and provide a few quick answers/corrections:

    @Alyona Su mentioned that teeglepets automatically update on their own and are always up to date: that's not actually true! Currently, any time you redeliver your horse, you will receive the most up to date version back. In about a week there will be a major update, which will be the last time we require redelivery to update! After that, your registered horses will be able to update their scripts using only an updater prim.

    @Matty Luminos asks how to change her pet back to its default texture; currently the only way to do that is to have your pet redelivered, but after this coming update each pet will include its own skin applier in the box. :)

    @Haselden mentions Mythril as an animator for Teegle: this is partially true! Mythril (Monstaar Resident) is one of the leading third party animation shops for Teegle and offers lots of additional animations that can help make your horses unique, and has very recently signed on to offer a few bonus animations to be included in the upcoming update! But for the most part, I am the modeler, animator, all-around designer for Teegle, and handle most of the visual design as well as overall planning and coordination. We're hoping in the future to expand beyond our primarily two person dev team of Teager on art and Tapple on scripts, but we're not quite there yet! (So we apologize for the long amount of time between updates; we're hustling our best!)

    @Haselden also mentioned the cartoony skins of Teeglepets. I chose to go with a handpainted look as the "primary" look for teeglepets, standard out of the box, because I think they look nice and set us apart! (You can tell right away when you're looking at a standard Teeglepet, that it is a Teeglepet.) But the teeglepets do actually work with an enormous catalog of hundreds of skins from first and third party creators, many of which are photorealistic, and some of which even include their own materials! So there is no one official look for teeglepets - I see people do some wild things with customizing their babies :P

    If anyone is looking for additional information, I recommend taking a look at the Teeglepet.com website, especially the features list page! The in world Teegle group is also a great source - our community is super helpful and can answer a lot of your questions ❤️ 

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  11. 16 hours ago, halebore Aeon said:

    Why, bakes on mesh is literally for avatars and their appliers. So you can have 32 layers, like before the days of mesh. So you can plop on a skin, and not have to worry about having to take up one of your very few layers on your mesh avatar. This has nothing to do with animesh.

    I respectfully disagree. There are always more potentially useful use cases for a new technology than the intended/most obvious one.

    I've actually been expecting to build BOM functionality into my teeglepet animesh horses instead of adding LI-heavy tattoo layers to them. BOM for these horses would be useful for the applying of unique paint markings, leg markings, and facial markings over your choice of hundreds of base skin colors, allowing for a great deal more customization in creating your own unique horse. It would also open up the accessory market to creators who don't know how to make or rig mesh, allowing them to create saddle pads, blankets, leg wraps, and other skin tight accessories using only textures.

    If those BOM add-ons can't be used on a horse that is worn, though, I hesitate to add BOM support. The average consumer will not understand why their horse's unique marking works when rezzed but not when worn (that is, if rezzed animesh does work; i wasn't clear on that from the article and haven't had a chance yet to try.)

    So, asking again for @Vir Linden - is full animesh support planned, or is this being viewed as too narrow a use case?

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  12. I'm disappointed that the wiki says it will have no support for worn animesh. Animesh seems like a great use case for BOM, being new enough to not have established other norms, and with built in added incentive to keep land impact down. I recognize that it could work for an animesh solution that is designed only to ever be rezzed, but for the many animesh objects that are advertised for rez or wear, I feel the different implementations will be confusing for the end user. Is full animesh support something that's on the roadmap, or is that being viewed as too narrow a use case at this time?

  13. On 8/8/2019 at 7:30 AM, Elora Lunasea said:

    I seem to remember seeing an add on for the Adams for a glass enclosed great room.  

    I know @Teager hasn't released hers (waits semi-patiently...)

    ...

    I can always wait for Teager to release hers but if there's one I've missed to use in the interim, links would be appreciated!  

    Sorry about that ❤️ I do still intend to finish it but I've  hit a bit of a rough patch irl that's slowed down all of my projects, including the Adams addon. I really appreciate your patience! Rest assured it's not abandoned ❤️

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  14. 7 hours ago, Marianne Little said:

    The exterior and interior of this add-on is amazing. It is what I miss in Linden homes, windows. Did you make the corner windows yourself? All the windows?

    I have not been in SL or the forums some days, and come back to find this!❤️

    Oh thank you! Wanting a big window wall is exactly why I set out to make this! And yes, I made all of it ❤️

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