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Slappy Kennedy

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  1. Okay, So I'm having a similar issue. First, I've done everything on http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_3ds_Max. Now for some odd ball reason when I'm uploading so SL it come out distored. Also when I check skinned and joints in the preview window it looks perfect. But when I upload and try to wear it it snaps to my hand as if it's not a rigged mesh. I've no idea what's happening. I've no idea why SL recognizes the rigging in the previewer but not in SL itself. If anyone has any idea why that could be happening please let me know. Also if I get another link from someone to this http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_3ds_Max as if that page has the solution you need to be punched in the face.
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