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markkemp

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Everything posted by markkemp

  1. This is normal sadly. There is a lot of sub-optimal textures pilled up on creations in SL and they take a long time to download and even longer for your computer to make sense out of them :matte-motes-nerdy:
  2. Yes, but unfortunately noone wants stiffled creativity in Second Life. And when you start creating you innevitably do things in a sub-optimal way. That's why I suggested a varying marketplace seller fee depending on how optimal a product was. Professional designers could be further incentivised if the fee varied between say 2% to 20% say (the current fee is 5%). Then the experienced designers could halve their marketplace fees....Even that solution isn't easy though because some products are simply sub-optimal by nature and certain merchants might end up unfairly penalized. Alternatively an "optimization/lag rating" could be put on all marketplace listings so that customers could include optimization in their value equation when deciding whether or not to make a purchase. Casual customers can't be expected to assess a product for optimization in any other way. But if we put strict guidelines we put barriers for people to become creators, and then we are all worse off. Big problems that I think they will be looking to solve holistically in SL2....
  3. The problem lies with how creators are using textures. Many do not realise that the average graphics card has only 512mb of memory for textures on it. And even if they had more SL is limited to 512mb anyway. Creators unfortunately are usually not professionally trained for game texture optimization. For example, you will get a pair of high heels that uses 5 different 1024px textures. You take a look at the textures and you can see that their UV islands are using hardly any of the 1024px available. This is enormously wasteful of graphics card resources. In contrast, take a look at the professional character models for World of Warcraft. They only just are upgrading to a single 1024px texture after a decade of success. And look at how well they cover their UV islands - not one pixel is wasted unecessarily. http://media.mmo-champion.com/images/news/2013/november/bconArtOfWoW060.jpg That being said there are some very experienced and very considerate creators too, and salute their altruism! As a texture creator I sell my textures in 1024px full perm, because that is what creators (my customers) demand. But I try to include 512px versions as much as I can when I know I am selling to the casual users. There is very little more I can do though - textures I create are probably damaging SL, when they could be helping it. Also there is a problem with meshes. Creators are using maximum vertexes and not providing different LOD for the greater draw distances. Instead they should be baking high res textures onto the simpler geometry to hide the lost detail..... The problem is there are too many inexperienced creators here and I don't know if LL can (or indeed morally should) do anything about it. After all I was inexperienced too when I started - as were all creators. You have to learn somewhere.....:matte-motes-nerdy: IMHO there should be a varying % LL marketplace seller fee depending on how much textures and vertexes your meshes use. That way creators would be incentivised by a balance of sales against profit margins to optimize their creations. We might all learn to be professional game developers in the process..... https://marketplace.secondlife.com/listing_guidelines#fees-and-commissions <----solution is HERE
  4. https://marketplace.secondlife.com/p/3-Mirror-Textures-Full-Perm-DT-Material-Collection/6244446 Looks like someone did it :catsurprised: :matte-motes-bashful-cute-2:
  5. Can someone please explain to me why commerce linden suddenly reached into my account and withdrew about 20k in one huge go? How on earth am I supposed to plan my overheads when this sort of madness happens? How am I to know that this isn't some error and I am being overcharged. You cannot expect people to plough through 1,000s of transactions over months and identify what is what. Where is my compensation for this time I have to spend identifying forensically what has happened?
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