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Peridot Nightingale

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Posts posted by Peridot Nightingale

  1. Hello, I am trying to make a Quadruped avatar using the bento skeleton. (I also use the Firestorm Viewer)

    I have animated and rigged it already, but the problem is that the animations do not work in SL as expected.

    It appears as though the axis of rotation for the bones has changed in the transition from Blender to Second Life.

     

    I'm really not sure why this is happening. I have included all joint positions in uploading the mesh. 

     

    I made a running animation for my Quad avatar. when I try to preview it in Second life, it looks more like a worm with legs rocking side to side.

     

    Here's what it is in Blender:

    corrupted_Jasper_Run.gif

    Here's the result in the Firestorm Viewer:

     GIF.gif

  2. I'm uploading a mesh to the test grid to test animesh..

    I can't click the animated mesh check box, even though the mesh IS rigged, is under 20,000 triangles by a lot, and I am in the animesh test region...

     

    Do I have to use the base avatar skeleton or something? because nothing I am doing seems to be fixing the problem.

  3. Hello, I'm going to say that the general purpose of this thread is to help find each other new places to visit.

     

    My favorite area to hang out is the Sudden Stop furry sandbox. I have made many friends in my happy little community, and they are more like my second family now.

     

    Whether you're a furry or not, where do you say your favorite place to hang out is?

  4. Ok so I have a mesh, more like 20 meshes that I want to import seperately. All of them have UVS. When I import  one of the .obj files from Blender 2.61 It gives me an error! is says, "error while importing file, see the log file for details." Am I doing anything wrong? how can I fix it?

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