Jump to content

Jadeclaw Denfu

Resident
  • Posts

    442
  • Joined

  • Last visited

Everything posted by Jadeclaw Denfu

  1. While my account is more than three years old, I'm only really active the last few months, so I can't vouch for anything before July. However, these functions are still marked as 'New' in the list and the wiki-entries have a 2012-date. Oh, and I get very regularly greeted with my Username. Well, over two year old functions marked as new - I guess, there is some massive time dilatation going on @ 945 Battery Street.
  2. > they blogged about adding smell-o-vision Imagines AnnMarie Otoole's stinkers fouling up the place > & tactile sensing to SL And being hit by one...
  3. The titler suggested may solve the problem, if the other avatar that greets you is controlled by a human being. However, greeters, notecardgivers and other automated devices will always greet you with the username you have registered for the foreseeable future. Reason: Script functions, that specifically return the display name like llRequestDisplayName and llGetDisplayName have been recently implemented(< 12 Months). That of course will take time, until all of these devices are updated or replaced. These functions come with a security warning as well: http://wiki.secondlife.com/wiki/LlRequestDisplayName Plus, Display names are not unique, so your user name is always necessary for IM and other uses, where a unique identification is needed.
  4. Hmm, erasing chat content? I didn't thought, that it is possible. However, Preferences -> Privacy -> mark all under 'Chat Logs' and set the 'Location of logs' to a convenient folder on your harddrive. Logs are stored as simple textfiles, so that stays. (Same in Firestorm, but the chat log location has been moved to the 'Network & Cache'-Tab. I always log all chats, since most payment systems (e.g. rental boxes) print a short receipt in local chat.
  5. Thanks for the pic. This thing looks like one of these malnourished toddlers out of an africa aid advert. By the way, found another one: http://maps.secondlife.com/secondlife/Hardrada/77/220/41 One more: http://maps.secondlife.com/secondlife/Guthrum/185/209/44 One more: http://maps.secondlife.com/secondlife/Tryggvason/119/102/60 http://maps.secondlife.com/secondlife/Borgatti/251/219/64 http://maps.secondlife.com/secondlife/Gavello/121/176/85 http://maps.secondlife.com/secondlife/Wildmutt/83/131/55
  6. Yes, went there for curiosity, the sim is quite b0rked at this time, one ends up in outer space (5 digit coordinates). But the bot is there, name starts with 'F' I think, the 'Eliza'-programs available for the Apple ][ end of the 1970s had more intelligence than this bot.
  7. ATX-power supplies are pretty much standardized in their connectors and cases, so I expect this one to fit.
  8. That's the old one, namen Phoenix Viewer. I don't recommend using it. The new version is indeed called Phoenix Firestorm v4.2.2.
  9. Open Inventory, click on the tab 'Inventory', look at the bottom above the three buttons is a bar saying 'Received Items(nnn)'. Klick on that, you'll see the received items. ('nnn' = Number of entries in that folder) In Version 1-style viewers e.g. Singularity, there is a regular folder in the inventory named 'Received Items'.
  10. And of course, the junk is still there. This one is there for months: http://sl.jadeclaw.de/Snapshot_408.png http://maps.secondlife.com/secondlife/McFee/228/154/53 Instead I did some of cleaning up myself: 2 Chevy Impala, 3 Ice Cream Trucks, 1 Lorry, 1 Garbage truck, 2 Bugatti Royale, 1 Taxi, 1 Chrysler Convertible, 1 Trojan Horse. 12 pieces of unadulterated junk off the street. And how to do it? Simply slow these abominations down by standing in the way until Autoreturn takes care of the junk. Most of the time, I didn't had to wait the full time, as these abominations are slow enough to eat up half of the time before Autoreturn kills them. More junk: http://sl.jadeclaw.de/Snapshot_409.png http://maps.secondlife.com/secondlife/Lori/146/193/39 This time in parts.
  11. Replace the pc. I'd say, this is the low end to consider:http://www.newegg.com/Product/Product.aspx?Item=N82E16883229390 Or if you have a decent local pc store, I would ask for something along this line as the low end of what can be used: Quad core CPU, e.g. AMD Phenom //-945 or FX-4100 series. 8GB DDR-3-1333 RAM Radeon HD6670 GDDR5 1MB 450 to 500Watt PSU 1TB HDD. Or if you want to go by benchmark: http://www.cpubenchmark.net/ Stay above 3000 for the CPU. http://www.videocardbenchmark.net/ Stay above 1000 for the graphics card and stay away from mainboard integrated graphics. Otherwise you have low framerates and stuttering. Btw, looked up the specs of your current system, it's an old clunker from 2006 with mainboard integrated graphics, selling that as a multimedia system was slightly fraudulent even back then. Relegate it to office purposes, or keep it as a back up. The monitor is still usable, if the backlight still produces a decent brightness, but if you want to replace that one as well, go for one with LED-backlight and IPS-panel, e.g. LG IPS235. Specs: http://h10025.www1.hp.com/ewfrf/wc/document?lc=en&dlc=en&cc=us&docname=c00777760
  12. No, it isn't. The rotational center is exactly here: http://maps.secondlife.com/secondlife/Miata/234/160/40 It is on a land named Songbird's Beach and is privately owned.
  13. Practically all landlords allow you to set a number of options on the land, including Autoreturn. So there is usually no excuse for not activating it. Plus, maxing out the prims is not only not practical, as it leaves no room to rez own stuff, on properties offering more prims than usual for a given size, prims are pooled among all properties from the same landlord on the sim. In other words: I have an allowance of 500 prims, however, I could rez out stuff eating up more than 3000 prims without getting an error message. The 'error message' I would get the next day would be my landlord asking me, if I'm gone completely bonkers. Plus, as a landowner/tenant, you have certain obligations, and one of them is to look after your property, avoiding it becoming a junkyard/landfill/eyesore.
  14. Alt/Ctrl/T doesn't work on that one, tried Singularity, Firestorm and the official Viewer. And according to Firestorm, there are no scripts running in that avatar. But I have a pic: http://sl.jadeclaw.de/Bot.jpg Managed to take a snap, just before the alpha loads.
  15. *Thread hochhol* Was out walking the trail, that starts in the 'Clinker'-Sim on the north-western End of Corsica and of course, three of these stinking, smoking abominations came down the trail. And the big problem: These vehicles are not phantom. In other words, you get mangled down. With predictable results: http://sl.jadeclaw.de/Bones.jpg Had to nail my bones back together, after being hit by one of these abominations. I can remember, that AnneMarie OToole promised in another thread, that these things are phantom. they are not as evidenced here: http://sl.jadeclaw.de/Snapshot_390.png http://sl.jadeclaw.de/Snapshot_394.png In both cases, both cars were fighting for the right of way. And yesterday, a bunch of these vehicles turned up on the SLRR as well, there was a promise, that this would not longer happen. Plus today I have seen 6 of these vehicles stuck on the roadside. Two were on a tree, 4 were further down the road near a marina stacked neatly upon each other. Reminded me of a junkyard. :smileymad: And that's why I hate these abominations with a passion. Oh, and I really like the Yavascript tourpods. Not only handle these the sim crossings much much better, they get very rarely stuck. And if that happens, they selfdestruct in 4 minutes or less. Plus, these tourpods don't deviate from the road and are fully phantom, that means, they pass through you without causing any damage. A while ago, I stood at the Gyaltsen/Dharmaraksa-border, from one side a Yavascript-tourpod came through, crossed the border, jumped 2 meters back and continued happily on its way. Straight in one line and without any fuss. a few minutes later, one of AnneMarie's abominations came from the other side, smoking and stinking, really fouling up the place, plus with incoherent engine noises. That thing was all over the place, crashing into the FFrendz-advert on the roadside, it took almost 5 minutes, until this thing managed to cross the sim border. It hit a bunch of trees and buildings further down the road as well. It's time, that Mrs. Otoole gets the programming sorted out. And these things off the SLRR and trailpaths. They do NOT belong there. Addendum: The two vehicles in the tree: http://sl.jadeclaw.de/Snapshot_406.png Found here: Huron (237,40,55) The Stack of four: http://sl.jadeclaw.de/Snapshot_405.png (The fourth is the little one down by the water) Found here: Chapel Stile (215,64,22) The way down here is NOT a road, it ends at the Huron / Kemp Howe-border. Ok, Mrs. Otoole, when do you start to clean up? How long do the residents have to endure this constant fly tipping?
  16. Yep, the old problem. The spinnig cube is located over a parcel with its Autoreturn set to 0. The other parcels surrounding it have Autoreturn activated.
  17. It is possible, that the owner of these bots is indeed reading here, there is one invisible here: http://maps.secondlife.com/secondlife/Elsa/19/77/64 I had a small parcel in that sim 2 months ago, she was there and as of today, she is still there after all the restarts. Invisible, but you can see briefly a small sitting figure until the alpha mask loads. No group membership, no clickable attachments. Set name tags to be permantly on to find her. Name tag says: "Harmless-Light-Legal" on that one.
  18. I'm not saying, that Linden homes should be killed-off, integrating them into mainland would increase inworld activity, decrease the amount of unused land. The current concept of separate Linden home-continents is iffy at best. However, I think your mathematics are a bit off. One Sim (65536m²) is good for 128 512m²-parcels. 128 x US$10,-- x 12 Months = US$15360,-- In comparison, one private estate is US$295,-- x 12 Months = US$3540,-- one full mainland sim is US$195,-- x 12 Months = US$2340,-- Only if we assume, that every premium user pays the fee for a year in advance and gets the full 2048m² as per my suggestion, only then the fees collected are below the tier for a full mainland sim. In all other cases, premium fees still pay more than normal land tier. So, the goal must be to get as many users as possible to sign up for a premium account. And for that, the whole experience has to be improved. Case in point: Had a conversation with the owner of the Poofs Peak Municipal Airport and he offered me to fly in. Problem: I'm on Heterocera, that airport is on the western end of Corsica. No direct connection, so I would need to teleport in, which makes the whole flying in thing a bit pointless.
  19. Since we're already pipedreaming, that's what I would do (in addition to your ideas): 1. A Linden home or 1024m² of mainland. If the premium fee is paid for 6 or more months in advance, tier allowance is raised to 2048m² 2. Finish the continents. Zindra & Gaeta 1 have a big chunk missing, the ex-teen grid needs a decent coast as well. Ok, some would groan: "Not more mainland!", but we need that for Step3: 3. Rearrange the continents, so that the space between them can be filled with seawater and islands. Including Zindra. That not only gives a nice big play area for vehicle owners, but makes the whole thing more attractive as well. Invite private estates owners as well, in case there is interest in a direct connection to mainland. 4. Start dismantling the Linden home continents. Whenever a Linden home is abandoned, remove it. Instead use abandoned mainland for this and/or add islands around and between the continents. Add infrastructure, like walkways, roads and small commercial & communal areas, that way, these settlements are more like communities instead of being a collection of glorified dressing rooms. If a sim on a Linden home continent is empty, remove it as well. Reassign these servers to mainland and new sim duties. Pussycat Catnap wrote: Scripts and entry are on in that only for vehicles. If not needed for vehicles (if my guess is wrong), then leave them turned off. Scripts and object entry are absolutely necessary for vehicles.
  20. Inworld notifications of impending maintenance/doom? Yes, please! While Firestorm shows a short grid status overview on the login window, I guess, noone looks on http://status.secondlifegrid.net/ every 5 minutes, in case something goes pear shaped. @LaylAmoure Latte: I would ask the sellers of the items very nicely for a redelivery. Some sellers have redelivery terminals in their inworld shops, so if some of your lost items came from one of those sellers, you could try that avenue.
  21. When on the ground, I have normally set a shorter draw distance, well below 200m, but when occasionally flying or taking snapshots, I want to have a decent amount of detail without everything grinding to a halt. (I do have set a generous cache (4GB) and put it on a SSD for performance, but I have the impression, that the cache handling is seriously broken in all viewers I have tried out (Firestorm, Phoenix, Dolphin and the official Viewer)) And of course, I do know, that RL-draw-distances are impossible in SL. From my RL-apartment, I can see 10 to 30km, depending on the weather. (Highest point in the city and at the 6th floor.) Imagine a server/client combination capable of handling that.
  22. Thanks for the tip, I gave Phoenix a shot (Version 1.6.1) and immediately noticed a much better performance. I have now the framerate at 384m draw distance I have in Firestorm at 96m. And it is way more responsive as well. If the graphics hardware isn't very powerful, the Phoenix viewer could be worth a try. Addendum: Adding/Managing Avatar-Attachments/Clothing is quite cumbersome in Phoenix, use one of the newer Viewers for that. Addendum2: Since Phoenix is no longer actively developed, I gave Singularity a try: Performance is even better and it does cooperate with my graphics driver. (Phoenix has rendering issues regarding Linden trees on my system.) Since it doesn't has the usual Dialog for multiple outfits, use a V3-viewer to edit your avatar. So, I use Firestorm for Avatar-Edit/Building and Singularity for travelling. Singularity saved me the 80 Euros for a new graphics card, that I don't need now..
  23. Exactly. Took a look at the permissions, a renter could not even use the hut, as the banlines are set to group access, but no group has been set on the land/access. Then build is switched off, so it is not even possible to rez something, e.g. unpacking a boxed item. In other words, as it is now, the whole thing is completely unusable. Autoreturn is off, paired with 'Object Entry' and 'Run Scripts' set to Group, in addition to banlines makes it a litter magnet. @Donny Gates: My advice: Banlines off. (A renter wants to have visitors, banlines also devalue this and the surrounding properties.) 'Build' set to 'Group', (Renters want to put stuff in their huts/houses.) 'Object Entry' to 'Everyone', (Prevents separation of a vehicle and its driver/pilot.) 'Run Scripts' to 'Everyone', (Allows cleanup scripts in a vehicle to work properly.) Autoreturn to a number between 10 and 30 minutes. (Gets rid of foreign objects & griefer devices. And foreign junk pushed in by scripts.) Restrict security devices to the inner walls/roof of the huts. And the Land must be set to a Group to get the Permissions/Options to work. A word about the price: L$150,- for 25 prims is a bit steep. It may work with some vendor cubicles in a mall, but for a residential area, that prim allowance is way too low. 80 to 100 prims for L$150,- sounds more reasonable to me. Especially as there is almost no furniture is provided. A cheap motel offers more creature comfort.
×
×
  • Create New...