We are currently looking for a texture artist. Our team currently consists of myself project manager (chief nagger), a scripter (guy who sits in the dark and mutters to himself) and an artist (about as laid back as you can be) who works in mesh/sculpts and textures. We have such a large amount of art required for the project that we are working on, that we were hoping to split the artwork still needed, into primwork (mesh/sculpts) and texture work. The product that we are working on is just about ready to release (Scripting is in testing phase, main primwork and some textures are completed, marketing plan is in place). Requirements for this role: -artistic ability -good understanding of how sculpts and mesh textures work, including texturing multiple faces. -ability to work with another artist -somewhere where we can see artwork you have done (does not have to be in SL) Requirements for this team: -willing to work as a team player (we make decisions as a team and discuss ideas as a team) -Will keep to time lines, not leave work until the last minute. (This may be SL, but this is a real business and we treat it as that) -Willing to meet on Skype. -Signing a non disclosure agreement. This is a real business and we are serious about it, but we have fun with it too, and are hoping that whoever decides to join us has a good sense of humour. (You don't have to be funny, just laugh at our jokes). If this sounds like something that you would be interested in being a part of, please email me at chestnut.judy@gmail.com with a link or landmark to where I can see your artwork and any other information that you would like to include. Thanks very much for taking the time to read this. Sincerely, Judy Chestnut P.S. I realize that I have given you no information about what the product that we are working on is, all will be revealed after the non disclosure agreement is signed, but before you make the decision whether or not to join us.