Jump to content

Tristann Firehawk

Resident
  • Posts

    10
  • Joined

  • Last visited

Everything posted by Tristann Firehawk

  1. This is an awesome answer....I was looking for some time the solution for my problem.I built a Bento quadruped avatar and need to make a saddle for another rider....so...ty. Is there any way you paste here the code for this vehicle? i would appreciate.
  2. Yes, Love Zhaoying I used llSetAnimationOverride on the code of flying and turning exposed before by Ellestones.....nothing happens. idk if i'm missing something....
  3. I'm trying to add this code to the control event of my AO in order to stop the default banking effect and substituting for my own banking animations (the default one makes my mesh avi to turn around strangely)... no success on stop banking effect or substituting it with another banking animation..... This is my control event... control( key _id, integer _level, integer _edge ) { if ( _edge ) { if ( llGetAnimation(Owner) == "Walking" ) { if ( _level & _edge & ( CONTROL_BACK | CONTROL_FWD ) ) { if ( haveWalkingAnim ) { llStopAnimation( "walk" ); llStopAnimation( "female_walk" ); } } } checkAndOverride(); } } I even changed the "id, edge and level" for "_id, _edge, _level" as it is on the AO's code. Could someone help me....?
  4. Does anyone know how can I substitute (for another animation) or turn off the banking effect when flying forwards or backwards (on turning right or left) with a new mesh avatar i made? The Avatar just turn itself backwards and makes a strange move. Could anyone helpe me?
  5. Yes, already discovered this right before this reply of yours.... amazing help from you.Thank you veru much, really. ??
  6. how can I set llTriggerSoundLimited to the owner only? the coordinates i never really understood....could you help me on that? I'm affraid doing a rig for the weapon will not result in the sthetics i look for...the weapon will always be in an unmobile position an woun't accept user adjustmens...and so would behave with different animations (it would result strange positions)....
  7. i'll check that...i assume you mean using the llPlaySound......and weapon as a HUD but rigged to your hand for example, right? Respect to llSetSoundRadius there¡s a bug reported many times in SL it doesn't work at all......
  8. thank you Rolig. I see yur post everywhere....you help a LOT!!! I guess i'llhave to put it on a HUD then..... = ).
  9. I tried to do as the example script above for a ranged weapon, so.....the arrow sends the llRegionSayTo to the weapon and then the weapon plays the sound. Problem is....the weapon is not a HUD so the sound goes to everyone not only the OWNER. My question is if there's another way in order to work without a HUD. I ask because there are weapons that have this feature and also don't have a HUD. Thank you for your attention....i am anxiously waiting for yout answer......
×
×
  • Create New...