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xtc4u

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About xtc4u

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  1. Thanks I was thinking about that but thought that there may be a different way. The listener never gets called if RLV is not present so I set a var to FALSE and turn it to TRUE if the listener is called. I do shut down the listener after about ten seconds to help with lag.
  2. I have a script that sends a rotation message to the avatar llOwnerSay("@setrot:" + (string) ang+"=1") ; Is there a way to only send it if RLV is enabled in the viewer? It's harmless if it isn't enabled but it does clutter the Chat window. Thanks
  3. By full premissons you mean Transfer as well? I don't want to do that as I plan on selling it. So would I set the texture on the prim faces by the hard coded UUID's and then also set the texture on the particles as I change them? Would doing it this way prevent the "grey box lag" that happens when the particle effect first starts? How do sellers handle these hard coded UUID's. I mean if a given avatar that has the texture in it's inventory some how goes away or gets deleted then all of the sold items would break because the texture with the UUID got accidently deleted?
  4. So I have a prim that has 4 textures on 4 sides of it. The textures were selected from my inventory and placed on 4 of the prims faces. In my script I get the texture via this code: list lTexture = llGetLinkPrimitiveParams( 1,[PRIM_TEXTURE, 4]); texture = llList2String(lTexture, 0);and then set the PSYS_SRC_TEXTURE to the texture and all works well. I seem to remember the reason for doing it this way was something I read about this helping prevent initial grey boxes from the emiter because the texture has already been loaded as part of the rez of the prim. Anyway it works fine except..... When I give this to someone else (Copy/Mod permissions) the textures don't show. They get the particles but the textures aren't there. What am I doing wrong?
  5. Here is the correct link: http://wiki.secondlife.com/wiki/LSL_http_server/examples
  6. How does one define consent? If someone chat's to you "follow me" or "come with me" or "walk with me" is that consent to follow them? I think it is. Why would I then have to inconvenience them requiring them to click a Yes button to give me permission to follow them. As for the mechanics of the HUD, it's a single small round button. If clicked it follows the nearest avatar. Click again it stops following. Click and hold for a second or more and a dialog list of avatars pops up and you can select a name of an avatar to follow. There is an options menu button added to the end of the avatar list that allows you to change the follow distance, quickness of follow, color and transparency of the botton, and distance range of the avatars to put on the list to select. 99% of the time I use it in the one click on and one click off mode. Someone tp's me to an interesting place and wants to show me around. They indicate they want me to follow them. I click on the button. They take off up some slope or down some spiral staircase and I can pay attention to the surroundings and not focus on keeping up with them. I never had anyone object, just this one person who didn't object but after a bit noticed how "good" I was following and asked if I was using a HUD. Then the conversation about TOS occured.
  7. Yes I did set the parcel to the group. Interesting note that the person who could not rez was also set to be a co-owner of the group. The solution was to eject him from the group and then have him join again. I have no idea why that worked unless there was some artifact from other settings in the link of group/avatar that wasn't being cleared.
  8. I wrote a simple follower HUD and use it to follow someone when they "say" follow me or come this way. Anyway I just had a 6 year in SL life guy mention to me that I should have asked before I "attached" a script to him. I explained that it wasn't anything that animated his avatar just something that animated mine. Then he mentioned that it was against the TOS to do it to someone without their permission. Now frankly I don't remeber if he said "let me show you something" or "follow me" or whatever but he indicated I should follow him, so in my book he did give me permission. But just to understand better I read through the TOS and I guess generally it could be classifed under "Griefing". But if someone says or implies to someone to follow them why would that be considered Griefing? I've used it many times with no one either noticing or saying anything, and it comes in handy when trying to follow someone in unfamilar areas. Any thoughts? --||-
  9. I wrote a simple follower HUD and use it to follow someone when they "say" follow me or come this way. Anyway I just had a 6 year in SL life guy mention to me that I should have asked before I "attached" a script to him. I explained that it wasn't anything that animated his avatar just something that animated mine. Then he mentioned that it was against the TOS to do it to someone without their permission. Now frankly I don't remeber if he said "let me show you something" or "follow me" or whatever but he indicated I should follow him, so in my book he did give me permission. But just to understand better I read through the TOS and I guess generally it could be classifed under "Griefing". But if someone says or implies to someone to follow them why would that be considered Griefing? I've used it many times with no one either noticing or saying anything, and it comes in handy when trying to follow someone in unfamilar areas. Any thoughts? --||-
  10. Not sure why but I had to remove the member from the group and invite him again. Then he could Rez. Note that he couldn't Build as I previously stated, I tried so many things I got confused on that point. Anyway all is working as advertized.
  11. I'm having difficulty get things set to allow officer members of my group to rez in my Linden home. I have followed numerous directions, created a group set the the land options, etc. Not sure what I could be doing wrong. The members of the group can build, but they can't rez. Message is: Can't Rez object at {blah blah} because the owner of this land does not allow it......
  12. I'm having difficulty get things set to allow officer members of my group to rez in my Linden home. I have followed numerous directions, created a group set the the land options, etc. Not sure what I could be doing wrong. The members of the group can build, but they can't rez. Message is: Can't Rez object at {blah blah} because the owner of this land does not allow it......
  13. Thanks for the giving me the rational for your design. I can understand the advantage of having all user click events in one script as one of my larger HUD's has two scripts and both have those events. Sometimes tracking down what is going on can be a challenge. I thought I read somewhere about how many if else statements can chew up memory and with all the options I have going on the original single script ran out of memory well before I was done. At this point I don't have anymore questions, thanks again for the explanation. Cheers
  14. I have taken a look at your HUD and have a few questions. I'm not an experienced SL scripter so these may be dumb questions, as I'm still learning the mechanics of the SL remote servers. I will say I have been coding software for quite some time however, but pretty much exclusivly local Winform style exe's. Is there an advantage to breaking things up into so many scripts from a performance standpoint, or is there some other reason? I have build a few HUD's and pretty much jammed all I could into one (or two scripts if memory became an issue), assuming that giving the SL server one or two scripts was better than 7. I thought I read somewhere that less scripts were "better". It seems to me that a lot of the scripts that you have in your design are very specific and basically tell the Core script what to do. What is the advantage of this design? Is it just to break-out the various functionality and make it modular so you only use what you want? I realize that the concept is that this HUD will grow in functionalitly and thus eventually require more than a single monolitic script (do to memory again), so maybe my questions are premature. Anyway please enlighten me as to why you have the design the way it is. Thanks
  15. Well then I would try to start with simpler things and work your way up. Maybe someone else will have the time to rewrite your entire script. If not then break it down into smaller pieces, like one prim and a few fixed colors. Then slowly add more prims and more colors.
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