This is a simple example I made of the fairly new llTextBox. This is free software for anyone to use or learn with. Please use as you like just keep it free software. //////////////////////////////
//Made by ZachSmith Resident//
//////////////////////////////
//Global Variables//
integer listen_handle;
string detected_name;
//Default State//
default
{
//Touch_Start event for when the item is touched//
touch_start(integer total_number)
{
//Set the channel to be a random float that is rounded to the nearest integer since channels cannot be non whole numbers.
integer channel = llRound(llFrand(10000));
//save the name of the person touching to a variable to be used later
detected_name = llDetectedName(0);
//set the llListen function to listen on channel for message from the key of the detected toucher
listen_handle = llListen(channel, "", llDetectedKey(0), "");
//give instructions on how to use
llSay(0, "Please type your suggestion in the Text Box and then press send. You have 2 minutes");
//Show the text box for them to put a message into
llTextBox(llDetectedKey(0), "Type your suggestion below", channel);
//set a timer event for 2 minutes giving them plenty of time to type a message so we can then close any listeners.
llSetTimerEvent(120);
}
//listen event which is a result of the llListen
listen(integer channel, string name, key id, string message)
{
//Instant message the owner and tell them the name and suggestion that was just typed in the text box
llInstantMessage(llGetOwner(), detected_name + ": " + message);
//remove the listener to help reduce lag
llListenRemove(listen_handle);
//turn the timer event to 0 so it does not continue going off every 120 seconds
llSetTimerEvent(0);
}
//timer event, result of the llSetTimerEvent
timer()
{
//tell the user that they are out of time and must click again to reopen the listen
llSay(0, "Sorry, you did not type your message fast enough and has timed out. Please try again.");
//remove the llListen so it will take less resources
llListenRemove(listen_handle);
//set timer event to 0 so it will not continue to say they have run out of time.
llSetTimerEvent(0);
}
}
//string name = ZachSmith Resident;//
//integer value = TRUE;//
///////llSetAwesome(name, value);///////