Jump to content

lucagrabacr

Resident
  • Posts

    668
  • Joined

  • Last visited

Posts posted by lucagrabacr

  1. Selling my mainland parcel at http://maps.secondlife.com/secondlife/Foxboro/60/232/77 located right besides a rez zone on the road which is perfect to rez things like vehicles or unboxing objects which might go beyond the parcel limit :)

    image.thumb.png.a6a78df90254397f6f33f1692bae25af.png

    Surrounded by abandoned land to the right and behind so it can be expanded to your preferred size by contacting LL support if needed, cheers

  2. 1 minute ago, Coffee Pancake said:

    Nah .. especially as a lot of "bugs" are technically expected (yet non obvious) behavior.

    Unless you have specific " I do X and expect Y to happen, BUT Z happens instead" it's probably not a bug.

    A better approach would be to replace and upgrade sections of the SL architecture, the platform is advanced and all the old "bugs" get replaced with entirely new ones.

    I agree with Coffee here in term of bugs not being that big of a deal for new users and new people checking out SL, it's certainly important that bugs are getting fixed (I can think of some major ones myself) but most people's reason not to join SL seems to be because it looks and feels old even though it has the ability to look and feel much newer

    • Like 2
  3. Some people seem to think that modernizing Second Life means making it more for the "younger generations" and less for the more mature main audience of SL

    This is not true, modernizing it might mean it becomes more appealing to newer audience, yes, but it doesn't necessarily mean making it less appealing for SL's core audience

    It would just be better for everyone c=

    • Like 6
    • Haha 1
  4. 3 minutes ago, Solar Legion said:

    I see the Wish and Complaint brigades are back in full swing again.

    A lot of us who are for modernization of SL are not really complaining for the most part, more like showing that SL can be better and that things aren't as gloomy in term of SL's future as many would believe (and propagate) most of us are just really invested in SL and it's frustrating sometimes to see it unfairly perceived over and over again so I guess there's where the venting comes from

    • Like 1
    • Haha 1
  5. Just putting this out here, to make it seem less like I'm just upping my expectations without any goal

    I'd say we have done it when people and the media look at SL and then go like, "Wow holy this is so great, why don't more people get on SL? Guys look at SL now, wow!" - and then people get on SL because it's great and exciting, and you know, like, snowball this rejuvenation of SL as the virtual world that keeps going and gets better and everyone are just excited about it, talk about it, make videos about it, see SL in a very different light

    I follow all the Second Life coverage as much as I can and a lot of them keep referring to it in borderline past tense, or "it's still there", "still around", "still profitable" comparing SL with all these newer virtual worlds that offer a lot less than what SL offers because they are better at convincing people that they are the better shinier platforms 

    • Haha 2
  6. 6 minutes ago, Rowan Amore said:

    Have YOU taken these concerns to a Users Meeting?  WE can't do anything.  THEY can.  

    I have talked with some Lindens about it, I'm talking about it here so we also have better expectations of what's possible so that more of us (or anyone checking the forums) can see that SL still have things up its sleeves c= 

    • Haha 1
  7. 1 minute ago, Drayke Newall said:

    That looks no different to what Linden Lab have had in the past and currently. Even the iteration before the current noob island was fine layout wise to what you have shown, just more less graphic detail due to as you said the engine.

    Default camera wouldn't help in retention. It would be good, however not needed for retention. No one would come into SL and think, I am not playing this game because my camera is to high.

    You mean like it currently does with the new noob island they released this year? What you have suggested here is no different to what is in the latest version of noob island.

    july20%252721tester_001.png

    That looks great (and I hope LL don't take this as me not appreciating the hard works that they have done) but it can certainly be better

    And no, we didn't have things that look as good in term of welcome area, it's really possible though

    • Haha 1
  8. We're so trapped, we are believing that the upper limit of design and presentations of SL are things based on SL's relative standards that we have seen so far, and then believing that improvement can't be made in those regards.

    "That's just how things are on SL" - well of course perhaps eternally if we keep looking at the same pond and rearranging the same set of stones to construct our vision

    It's really a mindset thing I can't fathom the notion that what we have are SL's upper limits

    • Like 1
    • Haha 2
  9. 26 minutes ago, Drayke Newall said:

    Second Life is such a closed platform and so niche that no AAA level game designer would even go work there. What would a AAA game level artist do in Second Life when Linden Lab do not involve themselves in creation outside of moles? They also have had someone with plenty of experience in the gaming industry both from a design point of view as well as a overall development, marketing, publishing etc view, something far more superior to a measly level artist.

    Rod Humble in 2010, with 20 years of Gaming industry experience seemed to even have his hands tied in that even he couldn't bring about a change significant enough to take Second Life back to hype years only 2 years earlier. Rod Humble wasn't just some unknown that LL got to head the company. He was at the time of his transfer to Linden Lab, the Executive Vice President of EA Games and Led the EA Play label of which he is directly responsible for not only 200 games under that label but also the reason why The Sims is one of the best selling game franchises. Before that he was VP of Product Development at Sony Online Entertainment and Head of the Everquest Studio - a MMORPG.

    If he couldn't do anything what makes you believe a AAA game level designer could do anything? They would be limited by what they have and budgets just the same as Rod was.

    How would this be possible in your eyes? How are Linden Lab going to achieve a modern continent equivalent to modern standards when modern standards are either a closed system with downloads (aka sansar or roblox) or a endless continent that has no region crossings or very large areas prior to a region crossing?

    Additionally they have already tried this in the past and currently but smaller region size, and it hasn't brought any new hype to second life. EXPLORE | Second Life Work  they also pre-built themes for general people and educators. Also look at bellisseria, is ok until the lag hits.

    How would this achieve any form of retention to new users when almost all users want to see masses of people playing the game. What would be achieved in them starting off on their own continent when they would be hard pressed to find 10 people to talk to at a time and have little interaction with experienced residents?

    It's ok to say "lets just fix the onboarding experience", however how are you going to achieve this? For 18 years LL has tried to work out a viable solution for that and as yet, still haven't worked out a good one even with their latest update to noob island. People want a plug in and instant play experience these days, and that is something Second Life cannot achieve easily due to the complexities of it.

    Such as?

    It is easy to say they could just do this and that. If only it was that easy. Viewer side I would say yes as you have TPV's to bring in ideas. Server side however there is just to much catching up to do and the code and LL timelines just cant even compete with anything new. If they had continued developing on top of the systems they had year after year improving them, expanding them etc. rather than a release and forget attitude, they would have been on par with everyone now if not ahead.

    Having a starting area like this would IMPROVE first user experience: 

    nicolas-gorszczyk-grb-building-18.jpg?15

    An example of what a level artist can do, of course with SL's engine it won't look as good but even just counting the mesh & design work it's a definite improvement over what we have. Of course a good artist can also make it so it won't lag with proper optimization, and make sure there are no weird things like object popping in from low draw distance (by tailoring the space so the surrounding area that is visible is within draw distance)

    Then we can tweak the default camera preset to make it more modern, which is super easy to do from debug settings

    We can also replace the current HUD on welcome areas with more modern-looking ones, that's properly and efficiently guiding the users through the hoops

     

    THERE ARE SO MANY THINGS THAT CAN BE DONE WITH VERY LITTLE COST - we gotta escape this closed-mindedness, stop thinking about SL from what you have seen inside SL and you'll see all the possibilities! c=

     

    Another thing with presentation: modern dev diaries. A continuous series of /modern/ styled development vlog, the possibilities of what we can do to improve SL's image is endless, it's why it's so frustrating to me when people keep making u-turns to what we have on SL when envisioning these things, of course we're going nowhere that way

     

    There are so, so, so many more that can be done for very little cost it's insanity that we're not even considering those

    Tagging @Patch Lindenfor reference 

    • Like 1
    • Haha 2
  10. 13 minutes ago, Alwin Alcott said:

    we can do nothing.

    LL can .. or better : had to do it. Yes "past" ... to late.
    "we" can't change the learning curve, that's result of 18 years being SL and how it got handled
    "we" can't change the inworld tools
    "we" can't repair/change the choices LL made in development and projects
    "we" ...can't ... a lot more....

    "we" can try to optimize the content.. but is that the reason of decline?... no i don't think so.

    LL can

    > Hire a AAA game level artist or someone with equivalent experience / willpower

    > Make a flagship tailored showcase modern continent equal in appearance to modern standards

    > Make it the starting continent for new users

    There are many more that they can do, if they do it RIGHT it will change most people's perception of SL in a rather short period of time c=

    • Haha 2
  11. 30 minutes ago, Chroma Starlight said:

    I think what they should think about is how all the online VR spaces can coexist in one virtual reality. Perhaps there could be a common standard that could allow some degree of interaction between worlds (perhaps not full native functionality for guests, but an ability to experience parts of this grid within their own paradigm could be quite interesting for everyone and increase the appeal of each respective service, which would no longer need to try to be all things for all people but could instead cater to different populations and different needs while still allowing for the possibility of better external integration. 

    All we need to do is make sure the metaverse doesn't fall into the hands of large corporate operators like Facebook but stays in the control of smaller communities concerned with more traditional things like society and humanity and privacy from eavesdroppers and data aggregators on the simple principle that VR is an extension of our private homes or even bodies to a private business and there's an expectation of high international standards of privacy and integrity that Facebook is simply not-credible to provide because their business model relies totally on violating it fundamentally when they're not trying to edit or curtail their victims' freedom of expression to meet anachronistic and austere standards.

    In review:

    You really don't want those guys controlling their own households, much less something on The Internet, much less the Metaverse. They will stifle it for a generator or more. We haven't got time for this! They stifled the world in the 80s, they suffocated it in the 90s, they hijacked it the twenty-oughts, and they ransacked it in the 2010s. This is it, no further, right? They're going to stop out of humanitarian concern that none of us have been able to start living yet! We literally cannot wait any longer for them to sort their crap out, they've lost power-on-Earth privileges until all the life they've made go extinct on the planet has been replaced, okay? That's it. They're done. CUT OFF.  
     

    We are culturally and spiritually free and corporate Amerika needs to be reminded they have no authority whatsoever on anything consequential in a just world.

    That's one of the things I like so much about SL and the Lindens, I don't universally dislike corporations but a lot of them out there are like creepy heartless authoritarians and LL just never seem to be that way to me, even with their downsides, with the focus on human-first approach and communities and stuff c=

    • Like 4
  12. Second rising of Second Life is not impossible. I'm showing this to everyone because I want everyone to believe, the answer is in the details, this is a simplified video supplement of it

    There are pathways for Second Life to play an important role in the upcoming Metaverse future

    Development and cost-effective surgical rebranding plus change of user experience can be done, there are so many possibilities, we should stop thinking about Second Life from what we know about Second Life, from there we can drive hype and interest, and use the capital for more development

    I'm either insane or right c= the more apathy and defeatism towards SL I see the more I want to show the contrary! We can do this ♥

    • Like 3
    • Thanks 2
    • Haha 1
  13. On 9/9/2021 at 10:53 AM, animats said:

    Roblox is implementing mesh avatars.

    ea120b9571df1075ee53a8bab7c1572b3c341cc9

    Roblox improved avatars, phase 1.

    Their "cage mesh" system is interesting They have a way to make mesh clothing layer properly, without "alphas". The "cage" around the clothing mesh can compress the layers below slightly. No more lower layers peeking through.

    Users can upload meshes and use all these features. This is currently in live beta test.

    When they finish this round of improvements, their avatar system will be ahead of SLs.

     

    This is big, hopefully LL can start making much needed moves in time before the odds are getting worse

    • Haha 2
×
×
  • Create New...