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BadEddy

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Posts posted by BadEddy

  1. The community thing on MP is a mess because you are not penalized for using unrevelent keywords (like google would do for example) and that you get so much form using the comunities. Lets say you just built this new collection of hair, all you have to do is to add in the keyword Gor, Goth, Fantasy, Tiny, Vampire, Steampunk and you instantly get listed in each of them. Everyone use hair, right? same as genitals, chairs, trees in our yard, everything

    So for the merchant:  no draw back to doing it and plenty of advantages. 

     


  2. Rolig Loon wrote:

    You and I seem to be thinking along the same lines, Innula. When I have done this trick, I have always rezzed the object and then used
    llAttachToAvatar
    (now
    llAttachToAvatarTemp
    ).  Then, as I suggested to the OP, detach it on command from the main script when the av stands up.  Since the glass is temporarily attached, it will vanish automatically.

    If you really want to have the glass always be on the table, then you can do a hybrid approach.  Rez a new glass when the av sits down and simultaneously make the one on the table transparent.  Then have the glass ask for permission to attach and use
    llAttachToAvatarTemp
    to do it.  At the end of the sequence, when the av stands up and the attached glass poofs, turn the one on the table back to non-transparent again.

    I didn't see that reply before to post yesterday. I like that hybrid approach!. Now, let's just hope RL work leave me alone long enough to give a try to all that new information! Thanks to both of you by the way, its much appreciated :)

  3. Thanks for your help. 

     

    	link_message(integer sender_number, integer number, string message, key id)	{		if(number==90055){//someone's chosen a pose from the menu			if (message == WaterGlassAnim){//and it's the one we're iterested in				max = -llGetListLength(waterGlassPrims);				if (max){//sanity check					do { //turn all the glass prims invisible						llSetLinkAlpha(llList2Integer(waterGlassPrims),0.0,ALL_SIDES);					}					while(++max);

     

    That bid of script help me more than you think! I was trying to find how to do what goes in the AVpos but in fact, there is nothing to add in AVpos. I thought it was like when we make a button with the name and then the channel in the NC. 

    I'll play with all that info you gave me and see how far I an get with it. you're right, I'll have to findout how to make my glass appear again (some how I thought it would happen automatically when changing to a new pose....).

     

    thx

     


  4. Innula Zenovka wrote:

    How does the glass of water on the table (the glass you want to hide) get there in the first place?  Is it part of the linkset or rezzed as a prop or what?

     

    ETA @Rolig -- the avsitter scripts aren't modifiable but Code Violet, the maker (whom I have always found very helpful when I have questions about how to make her scripts do stuff), provides a l
    that are sent when someone chooses a pose.   I find that very helpful, because I can put all my wierd and wonderful stuff in a separate script and just listen for link messages I'm interested in.

    I want my glass of water as part of the link set. so not something thats rezzed and killed like Roling suggested (I should have been more clear).

    Reaging the AVsitter website again I see that Code Violet gives one that might do the trick. Instead of having it say something in the event, it could make the glass of water turn invisible. would that make sense?

     


    /******************************************************************

    * This AVsitter™ example will perform actions with specific poses

    * Note that the "S:" is required to detect the SYNC pose

    ******************************************************************/

    default
    {

        
    link_message
    (
    integer
     sender, 
    integer
     num, 
    string
     msg, 
    key
     id
    )
    {

            
    if
    (
    num
    ==
    90055
    )
    {

                
    if
    (
    msg
    ==
    "Sit1"
    )
    {

                    
    llSay
    (
    0
    ,
    "Sit1 selected!"
    )
    ;

                
    }

            
    }

        
    }

    }


    now with this particular script, where I am lost is with the 90055 thing. how do I integrate this to my AVpos notecard? If I can figure that part, then I can use this bit of script above (modified of course) to make something happen when the pose is triggered 

     

     

  5. Thank you for that answer! For myself it pretty much means I will not give that a try. It's already had enough to find good quality clothing for man (or man with my taste?). 

    The problem you explain with clothing is probably why we see mesh head on wich you can fit whatever "normal" avatar. I guess that fix the cloth isue. 

  6. My friend and I would like to give a try to mesh avatar. 

     

    So far we found some that are full body (body, head, etc) and some that are partial like a mesh head on which you can fit any body you want or mesh body on wich you can fit any regular head you want. 

    So far we like the idea of a mesh body on which we can use a head from any regular avatar we like. 

     

    Any good shop you would recomend to find good mesh avatar? we are shopping for male and female.

     

    Also, does mesh avatar makes it more difficult to fit clothing to it?

     

    Thanks

  7. My friend and I would like to give a try to mesh avatar. 

     

    So far we found some that are full body (body, head, etc) and some that are partial like a mesh head on which you can fit any body you want or mesh body on wich you can fit any regular head you want. 

    So far we like the idea of a mesh body on which we can use a head from any regular avatar we like. 

     

    Any good shop you would recomend to find good mesh avatar? we are shopping for male and female.

     

    Also, does mesh avatar makes it more difficult to fit clothing to it?

     

    Thanks

  8. so two scripts that talk to each others..... so a little like creating a button to give an object for example. For that in avsitter I would put a line in my command NC that would look like: BUTTON Get Gift|90200

    Then, a script in my device that waits for that command in channel 90200. would be something like

     

    list items = ["GIft"];

    string foldername = "Your Gift";

    default{
    link_message(integer sender, integer num, string msg, key id){
    if(msg=="Give Gift"){
    llSleep(2);
    llGiveInventoryList(id,foldername,items);;
    }
    }
    }

     

    This would give me a button called Get Gift that gives me a folleder called Your Gift with in it an object called Gift. So all that to say, my fanishing script would work in that same way? right?

     

  9. Hello,

    I'm comfortable using AVsitter for pretty much anything but this time I am without a clue about how to do this.

    I have a table with a glass of water. When I select the right pose (let's say the pose is call Drink), I want the device to give a glass of water to the avatar AND I want the glass of water thats on the table to vanish. I know how to make my device give an item but what I don't know is how to make the glass thats on the table vanish the moment the pose is selected

    Did anyone done that with AVsitter in the past and would like to help me figure this out of send me in the right direction ?

     

    Thank you

     

  10. Hello,

    I'm comfortable using AVsitter for pretty much anything but this time I am without a clue about how to do this.

    I have a table with a glass of water. When I select the right pose (let's say the pose is call Drink), I want the device to give a glass of water to the avatar AND I want the glass of water thats on the table to vanish. I know how to make my device give an item but what I don't know is how to make the glass thats on the table vanish the moment the pose is selected

    Did anyone done that with AVsitter in the past and would like to help me figure this out of send me in the right direction ?

     

    Thank you

     

  11. Hello, 

    When we rezz on the ground an object using open collar scripts, it automatically ask us permission to animate our avatar. 

    Also, still when rezzed on the ground (and not worn as an attachment) the menu open if we click the device. 

     

    Now my question: is it possible to tweak those open collar script so that no permission to animate avatar is asked when rezzed and so that the menu open only if clicked while attached to the avatar. Basically, I'd like it to do nothing unless it's worn. Is it faisable?

     

    Thanks

     

     

  12. Hello, 

    When we rezz on the ground an object using open collar scripts, it automatically ask us permission to animate our avatar. 

    Also, still when rezzed on the ground (and not worn as an attachment) the menu open if we click the device. 

     

    Now my question: is it possible to tweak those open collar script so that no permission to animate avatar is asked when rezzed and so that the menu open only if clicked while attached to the avatar. Basically, I'd like it to do nothing unless it's worn. Is it faisable?

     

    Thanks

     

     

  13. Hello

    I need a couple mesh items made. For each of them I built a model with regular prims so that whoever takes the work can simply follow. It's all using square prims all together so I assume it's an easy job but I'll let you judge of that I guess. 

     

    IM me inworld if interested, I'll be around all day

     

    thanks

  14. Hello

    I need a couple mesh items made. For each of them I built a model with regular prims so that whoever takes the work can simply follow. It's all using square prims all together so I assume it's an easy job but I'll let you judge of that I guess. 

     

    IM me inworld if interested, I'll be around all day

     

    thanks

  15. I have this item with a simple script to run an animation when worn. It's exactly how I want it only that it only handle 1 animation. 

    Does anyone know of a script that does that but also allow the user to click and select animations from a menu. I would put 2-3 animations to chose from in the item. 

     

    Anyone found that on MP somewhere and could share where?

     

    thx

  16. I have this item with a simple script to run an animation when worn. It's exactly how I want it only that it only handle 1 animation. 

    Does anyone know of a script that does that but also allow the user to click and select animations from a menu. I would put 2-3 animations to chose from in the item. 

     

    Anyone found that on MP somewhere and could share where?

     

    thx

  17. Hello

    seems like I have no talent with particle. I have this bit of water and want a slow steem to rise from it. Whatever I try I end up with pufs of steam shot here and there and I never have that wow effect I would like to get. 

    So I'm looking for help. Anyone know where to find that good script that generates that or would like to point me in the right direction to customize those I already have.... ? Any help will be great

     

    Thanks

  18. Hello

    seems like I have no talent with particle. I have this bit of water and want a slow steem to rise from it. Whatever I try I end up with pufs of steam shot here and there and I never have that wow effect I would like to get. 

    So I'm looking for help. Anyone know where to find that good script that generates that or would like to point me in the right direction to customize those I already have.... ? Any help will be great

     

    Thanks

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