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GamaPony

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  1. I should elaborate a little. As Rolig Loon and FalsusMendax mentioned physics models I should point out that the RV is mesh, and has been uploaded with a proper hollow physics/collider shape allowing avatars inside it. This is the physics shape the object uses when it's Physics are set to "Prim". And as Xiija mentioned SLPPF, that's exactly what I'm doing but isn't/wasn't working properly. It would seem that moving objects (Set to "Physical", vehicles or moving links with PRIM_POS) sets the object's Physics from "Prim" (our physics shape) back to "Convex". This is norma
  2. Hi! I'm currently working on an RV vehicle that the user can drive around. The idea was for them to be able to park it up, open the side door and enter the interior while they're not driving. I've noticed the Physics Shape turns from PRIM to CONVEX while it's moving (as to be expected). But once it's no longer physical or moving, it doesn't return to it's PRIM physics shape. In an attempt to fix this I've scripted the RV to switch from CONVEX to PRIM when the side door is opened, however the Physics Shape doesn't seem to update. Once the RV is right-clicked it's Physics
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