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Fritz Clawtooth

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  1. I'd like to thank everyone for their input, and will be putting all the suggestins to the test. I'm still stumped, but at least I have some other angles to try. Thank you.
  2. Thanks for your most helpful input ;-) I have written and tested around 40 times, all without success (it would have been very lazy of me to come here and expect someone else to do all the legwork). Unfortunately, as much as I want to understand Quaternions, my mind just won't grasp it, and as it is something I 'probably' won't ever use again, I came to ask the experts for help. Regards
  3. Hi Guys and Gals, I am trying (unsuccessfully so far) to simulate a realistic, gentle rocking motion for a static boat. It seemed simple enough: Get current positions on entry(hopefully 0, 0, 0)>>> Produce a Rand 300/100>>> Check if current Pos is +/-/= 0>>> Add/Subtract the Rand (depending on whether neg/pos of 0>>> do this for each axis randomly in a loop. Start again. This should hopefully produce a variable, max difference of 0 to3 degrees in any direction when placed in an attached prim centralised at water level in the hull of the boat. Sounded simple enough....lol Now I know why I have never seen it implemented in my travels. I have searched both OSG and SL for a comparable script, with no luck. So now I turn to the experts ... Fancy giving it a go? (or maybe point me in the right direction) All constructive suggestions will be gratefully received ... Thank you
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