-
Posts
782 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Everything posted by Rufferta Mainlander
-
Did anyone else find this unacceptable?
Rufferta Mainlander replied to Prokofy Neva's topic in Your Avatar
Callum Meriman wrote: Prokofy Neva wrote: I think some of the famous child avatars could explain the difference between fembois and the *children* in these ads who are not fembois. Ignoring the first and last pictures, which are clearly not porn and something you could see real kids wear at any beach - let's focus on Frodo's pictures, the middle two. Because I think those are the ones giving you the greatest confusion. (At least I hope so, because if you are having conniptions about boys in speedos you need to see a psychiatrist, fast) Why do you think they are *children*? Seriously, please explain why you think the middle two femboys are children? He doesn't look like an SL kid to me, heck just that treasure trail and pubes is a dead give away - and knowing who they are they don't even act anything like a child either. They are an adult in SL, they act like an adult in SL and they look like any number of other androgynous adults in SL - and of that there are plenty - it's a huge community. Prok as you are clearly a very old person it's going to be very difficult to explain why the middle two ads ad look nothing like SL Kids. To do that would need you to have an understanding of Androgony. But despite the almost impossibility of this task let's try and frame what a Femboy is. (1) They are generally not children. Urban dictionary's most appropriate definition is: A femboy is a person, typically under the age of 30 years, who is biologically male. However, this person will often present himself in a very feminine manner. This behavior may be exhibited part of the time, or all of the time. Femboys are not to be confused with ladyboys, who are a type of Asian male to female transsexual. Femboys are also different from cross-dressers. Despite being feminine, femboys do not necessarily wear clothing designed for females, but this is very common. The fact that one is a femboy says nothing about one's sexuality. Femboys may be straight, gay, bisexual, pansexual, asexual, or of any other sexuality. It is also not necessarily indicative of one's gender identity. A femboy may still identify as male, or he may wish to be identified as female. However, it is common for femboys to be bigender. In 1960s terms the English model, actress and singer Twiggy was androgenous, early David Bowie was androgenous, A lot of pop singers from the old days were if my research is right. The only way you will be able to grow is to head out and look. Prok, I suggest you crawl into a realistic sized avatar (182cm tall) do an inworld search for Femboy and head to some of the topmost venues returned in search. You will see the SMB mesh body worn by clear adults and you will see clothing like these middle two ads. Edit: You will also see a lot of Futa avatars, and that will be even more fun to explain than androgeny! OK, I'm not Prok, but I took your suggestion and searched for 'Femboy' and the first search result was "*NEW* Filthy hole - BROTHEL & STRIP CLUB *NEW*" and I'm not going there. -
How Not to Buy Land in Second Life
Rufferta Mainlander replied to Rufferta Mainlander's topic in General Discussion
Thank you. I will add that. The Main Tourist Office is now in Cecropia and it has the most information (not much) - the one in Leafminer just has a giant molehill.. -
How Not to Buy Land in Second Life
Rufferta Mainlander replied to Rufferta Mainlander's topic in General Discussion
Thank you for the kind remarks. So, if no one has found any glaring errors I will go ahead and make a notecard for the Tourist Information Center. -
You guys weren't joking when you say
Rufferta Mainlander replied to lucagrabacr's topic in General Discussion Forum
I tried to explain Second Life to a 99-year old and she said "That sound's very nice, but be sure to come back." -
I've written a blog article over at http://thesecondlifetourist.blogspot.com about "How Not to Buy Land in Second Life" based on my own expertise and a lot of the things I've read on these forums. I'm hoping if anyone has the time to read it and make corrections before I put it on a notecard to be distributed at one of my Unofficial Tourist Information Offices. Thanks.
-
Freebies: Get Them & Review Them (Or Not)
Rufferta Mainlander replied to Codex Alpha's topic in General Discussion Forum
I agree with your article in part, but I don't believe in giving bad reviews to freebies because - well, I give out freebies, and I would be crushed if someone told me they thought they weren't very good. I also think that if a merchant gives you an especially nice freebie - something you really like or that you can actually use - you should send a thank-you note. -
Can terrain be permanently damaged by terraforming?
Rufferta Mainlander replied to Rufferta Mainlander's question in Land
Thank you both very much. Some practice on the sim taught me that while it took me only a few seconds to make high towers and deep holes, it took me the greater part of an hour before I figured out how to flatten it out again. I shall try to be very careful... -
The reason I'm asking is because I used to live in Mocha and one of my neighbors apparently used terraforming to create the walls of a large structure (he raised a large block, then hollowed out most of the interior). Later, when I had the chance to buy the parcel, I found that in what seemed to be the same spot, when I had lowered the land to a certain point I ended up with a square hole that wouldn't go away until I had raised the terrain a bit. Perhaps he was making use of a 'feature' that was already there? Now I have a small parcel in Chartreuse and I would like to make some holes and towers to show others what you can (and can't) do with terraforming, but I don't want to wreck the terrain. Any thoughts?
-
Actually, there are games in Second Life. You can find some Linden-supported games through Portal Park, and there are hunts and quests galore. There are some pay-to-play games - MadPeas is one example, although I wouldn't pay for more than the cheapest package until they've fixed some of the glitches*. Perhaps the best 'game' is cosplay - trying on different avatars and different personas. Myself, I like to explore - the creativity and talent of most Second Life residents never ceases to amaze me. Have fun! *MadPeas games are well-done, but not for the faint-of-heart or the impatient. I quit playing the games after a glitch prevented me from completing all the prize levels and even the help desk couldn't help me. .
-
BloodyKitty230 wrote: I'm a newbie at the whole land buying or whatever you'd like to call it so besides some information I was thinking about having a home for myself since I have a bit of cash flow now with a RL & SL job. I was wondering what you guys would recommend to me? I don't want anything to big, maybe just a small home one or two stories (or small land that could fit a house like that), that isn't too expensive. Not sure if that made sense, so if you want more clarity I'll try my best to further explain. My advice would be to look online for articles about "buying and renting land in Second Life" as this is a popular question. You might want to attend Lindal Kidd's class on "buying and renting land in Second Life" which is usually at 5pm on Fridays at Caledon Oxbridge. Myself, I have made every mistake in the book: - not knowing the difference between rent and tier - not understanding what different terms like "protected", "you can sail to Blake Sea from here", "oceanfront", "sunset view" etc....really mean - not knowing how to determine if a plot is actually land, or just a raft or big sculpty placed over water - not knowing how to check for nearby land owners - not sitting on the plot long enough for all the neighborhood builds to materialize - not remembering to check the area for breeding farms or popular nightclubs or other activities that might affect your bandwidth or even your ability to enter the sim - in fact, my biggest mistake has always been not having the patience to wait and study the property thoroughly. Good luck!
-
Revoke the use of Security Orbs in Mainland
Rufferta Mainlander replied to Rizzy Khaos's topic in General Discussion Forum
Vania Chaplin wrote: (First, I have to admit that I didn't read all topic) As a sailor in SL, we commonly face these issues: ban lines or orbs that instantly send you home. Our approach as a community has been for years to contact the parcel owner, explaining our issue (our not theirs) and ask them to give a minimum time to get out of their parcel when inadvertdly we enter one. Most respond well, changing their devices, others don't. Well, we have to live with this. So, for a communal cruise, we make charts as this one, with ban/orbs marked in red (cyan for rez places in case of returning from a crash). Even with this, sailing in a narrow channel as in NW in the map, it is easy to enter the red forbidden areas, but is the best we can do. It would be nice if the regular Linden Map included the security orb information. Banlines I can see, and usually avoid, but I never see the security orbs until they are right over me. -
Do you tend to shop in-world or online at the marketplace?
Rufferta Mainlander replied to prv2nd's topic in Fashion
Teagan Tobias wrote: There was a time I would use the MP to find things and then go in world to buy them. But I have been dropped off in to many peoples houses where the store no longer exists. Also, on the MP I can enter maximum amount I am able to spend and get only items that I can afford. There is no reason for me to look at clothing that cost 300L when all I have to spend is 50L. I enter on the left side a low amount of 2 (keep out some of the demos) and a high amount of what I have to spend, could be 50L, could be 25L. That way all I see is the items I can actually purchase and not things that are over priced and out of my monetary range. I agree with Teagan that it is annoying to find that the "See this item Inworld" or "Inworld Store" links are leading to a piece of abandoned property, or worse, lead to someone's private space. I hope that Marketplace merchants fix their listings (I will have to do that myself). Good suggestion to set price limits in the Marketplace browser. I will try it. -
Revoke the use of Security Orbs in Mainland
Rufferta Mainlander replied to Rizzy Khaos's topic in General Discussion Forum
Security orbs come in all flavors: Sometimes they give you adequate warning, sometimes they don't. I ran into one yesterday (someone who bought land that had once been an inworld store that had moved to Marketplace) that just said "You are not welcome here." but didn't kick me off right away. That was cool, because I tend to freeze when I get a warning, or head the wrong way in panic. What I would like, instead of an outright ban, would be some kind of app that would allow me to block access to my tiny parcel to anyone who sets up a security orb with less than a ten-second warning. I realize that is a pretty pathetic revenge, since I suspect the folks who own the security orbs would never want to visit me, still, it would make me feel better. -
Do you tend to shop in-world or online at the marketplace?
Rufferta Mainlander replied to prv2nd's topic in Fashion
All things being equal, I prefer to shop inworld, but I tend to buy on the Marketplace if I have the option. Buying on the Marketplace gives you the chance to review a product you've bought there, and to see other people's reviews. I like to go inworld when I can, because I like to support the merchants who are still here, although I understand that time and economics can make many merchants become "Marketplace only". Going inworld to shop also lets you get a better look at products. Often I've found an inworld merchant who had a wider selection of merchandise inworld than in their Marketplace store, and I've found the reverse to be true as well: Merchants with a wide selection on the Marketplace but very little in the store. Another reason for shopping inworld is the problem that merchants don't always use the same terms to describe things. Yesterday I went looking for a coffee maker, and on the Marketplace I got different results when I searched "coffee maker", "coffee dispenser", "espresso machine", and "coffeepot" - but I when I was inworld later on I found that I should have also searched for the term "coffee brewer". (I guess I shouldn't expect the Marketplace to be any better organized than my Inventory...) -
wherorangi wrote: yes. Hopefully thats been referred to the other LL team and they will fix I actually got an email from Michael Linden that they are working on the sim buffers. Wow! That restores a lot of my faith in the Lindens. I'm not going to press my luck by asking for anything else for a while, since I am just a tiny fish trying to swim with a school of much bigger fish, but it was very nice to be heard. Thanks again, everyone who helped, and Thank You, Lindens.
-
Thanks for the clarification. To me "tier"="rent" but it is probably better to differentiate between "rent" paid to a private landowner who is paying "tier" to the Lindens, and "tier" being the payment you make for having the use of Linden land, paid directly to the Lindens. Hope I got it right this time.
-
Welcome to Second Life. I would like to add that besides the weekly stipend, Premium members get either free rent in a house in a Linden subdivision, or free rent on a 512 piece of land. You may also get periodic 'premium' gifts, and the chance to use some sandboxes and testing areas that are exclusive to premium members. As far as 'dumb questions' goes, I've been asking stupid questions in these forums for years. Only recently have I remembered to check the Wiki/Wikias and forum archives first. From the forums I've learned about secret places in Second Life that aren't on the Destination Guide, the best way to deal with griefers, where to find the Suggestion box....and so much more. I pay my premium membership by the year, and I count it as 'entertainment' expense on my budget. Pardon me if someone has already said this in a previous forum post.
-
free stuff (a story of)
Rufferta Mainlander replied to wherorangi's topic in General Discussion Forum
I enjoyed the article - it was so true. Probably why I have too much inventory. -
Thinking back, I believe the two 512 parcels used to be a 1024 with a nice lighthouse on it. It does have the advantage of actually being on navigatable water - you can sail from there along the coast and over the ANWR Channel to Purple. Another of my pet peeves is that so much of what should be a place where you could launch a boat actually isn't, either because it borders on the Great Nothing or because what looks like water is actually someone else's property. I learned the hard way. I'm wondering if The New Avatar Experience actually includes any information on finding property, managing griefers, etc...? I think I'll put together a notecard "What the Lindens Didn't Tell You" for my Tourist Information booth....
-
One of my pet peeves is looking at a real estate listing advertising "waterfront property" and finding that the property is a good distance away from any land above the water line. And then I curse the Lindens for selling all those water parcels in the first place... This "for sale" property in Calleta is a case in point - two 512 plots surrounded by water. (I derendered the 'raft' on one parcel to make it clear). I know I'm probably being silly here - my own "waterfront" property actually extends a bit into the water, but at least it is mostly on land and I lowered my house as much as I could so's not to annoy the folks behind me too much.. Just ranting...
-
How can I become a model??
Rufferta Mainlander replied to Onix1997's topic in General Discussion Forum
Hi Onix: I think the first poster answered the question pretty well, but I wanted to add that you might want to look through the old forum archives for posts on the subject "I want to be a model." The topic seems to come up frequently. You might also want to read the Second Life fashion blogs that are out there - just google "Second Life Fashion" . This will give you some current knowledge of fashion. Good luck! -
They fixed it! It is not an elaborate fix, but perhaps the next explorer who tries going down the inside of the Great Wall won't come up at a dead end. Qie Niangao wrote: It appears that jira is closed now. I clicked "Watch" but that has no effect. As Dee comments, they did respond by making an opening, at least, so the lower deck roadway isn't quite as concealed, but yeah, that's a very strange arrangement down there and apparently has been since at least 2012. One thing that might be interesting if it corresponds to any reality: that 7072 sq.m. section of protected land at the end of the Great Wall where it meets Robin Loop? It shows as "claimed" March 8th of this year. Such dates are notoriously unreliable, but usually it means that something changed on that date. Also, I'm certainly nobody to complain about encroaching on Linden land with content of community benefit (the VRC does so many places [EDIT: including just one sim north in Epirrhoe]), but this is... oh, never mind. I'm probably just flashing-back to the days when funky faux-Egyptian junk was thick on the SL ground. The earlier photo I posted was from when the land was being sold in 2012. I don't know how many times the land has changed hands since then. As for the railroads, I think they are a great asset to the Mainland, and one of the things that makes Second Life stand out from other virtual worlds. I'm adding a post about "Riding the Rails in Second Life" to my blog, and I'm having great fun doing the research. Thank you again to everyone who helped, and let me know if there is something you would like me to help with, within my limitations, of course.
-
I think that the roads that link parts of the Mainland are one of Second Life's greatest assets. Recently I submitted a JIRA and I would love for someone else to go to the JIRA and comment that they think this is a good idea. Thanks! Assignee: Dee Linden Complete Route 6, High Mountain Road, Route through end of Great Wall in Horisme to the Robin Loop -------------------------------------------------------------------------------------------------- Key: BUG-20072 URL: https://jira.secondlife.com/browse/BUG-20072 Project: 1. BUG Project Issue Type: New Feature Request Security Level: Public Environment: Feature Reporter: Rufferta Assignee: Dee Linden h1. How would you like the feature to work? When Route 6 was originally constructed, there was apparently an entrance/exit through the interior of the Great Wall through the South end of the Wall at Horisme. Apparently the land near the entrance passed to private hands and now if you want to get inside the Great Wall through the South end the only entrance is through a commercial structure. I don't want you to dislodge the business - they have done a great job of matching their build to the Wall, but there is currently a patch of Protected Land to the South, and a recently abandoned parcel to the East and it seems like it would be an easy matter to make another exit/entrance on that side and extend the road so that Route 6 would connect with the Robin Loop. Oh, and someone should fix the 'soft spots' on top and inside the Great Wall. I am only an approximate builder, but I would be glad to do the job for you if you give me mole powers for a while. :) I did try to do some de-rendering, and the Wall seems to be made of big chunks that should be simple to remove. The original ramp was just a pile of rough logs, and I could do that, too... h1. Why is this feature important to you? How would it benefit the community? Anyone who might try to navigate Route 6 from the North end will find themselves at a dead end, only a few feet from Robin Loop, but with no way to get further except through someone's business. I've read at least one blog post where an excited newb became discouraged after trying to navigate the Great Wall and constantly falling through soft spots on the top and inside. I think the Great Wall could be an interesting tourist destination, but I wouldn't recommend it now.
-
I just bought some textures from TRU Textures - if you go to their Marketplace page you can get free samples to try out. Added later: Somewhat sideways to the topic: I wanted to mention that two houses I bought recently, one from Porky Gorky, and one from Barnesworth Anubis, both came with copies of the textures used in the structures. This was a great help when I was trying to blend the houses into their environment, and probably helped reduce lag a little. I would recommend this practice to other home sellers. I make a lot of my own textures for specialised purposes, but I do go to the texture markets when I'm in a hurry or when I think I lack the skills to make exactly what I want. I have a huge collection of free textures I've picked up over the years, but I don't have textures for every situation.