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Devriv

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Everything posted by Devriv

  1. When I first started using Blender, with no prior knowledge of CG whatsoever, I found these sources invaluable as the starting point: http://gryllus.net/Blender/3D.html http://blendtuts.com/blender_tutorials?field_level_value=Beginner&page=1
  2. Hello Everyone, Perhaps you can help settle a minor disagreement between myself (amateur) and a friend, who is an experienced creator in SL. Given a build that consists of 15 or more individual/separate objects, would uploading them individually and then linking them have any effect on the total LI in comparison to having uploaded them all at once? I know that it will have no effect whatsoever. The calculations are identical.* My friend disagrees, and believes that uploading individually will lower the LI. I said that I would ask the residents in the mesh forum. Thank you. *There can be some physics issues, but that’s a different matter altogether.
  3. This happened to me during my first few months here. Apparently, instead of detaching one of the shoes, I had accidentally clicked “drop” instead. With the help of a friend we used Control-Alt-T to find it embedded in a wall some meters away from the place it had been dropped.
  4. Windows 10's automatic updates for NVidia drivers could break your computer I think it's a good idea to wait for a few weeks before upgrading.
  5. Brian, You're far bigger than what even the greatest of champions could ever aspire to be. Thank you for sharing your video.
  6. Devriv

    A Texture changer

    Thank you very much Grey. A friend just finished writing me one and I came back to write that I have the script now.
  7. Devriv

    A Texture changer

    Thank you for the reply Kelley. I'm afraid my knowledge of scripting is minimal and was hoping I could find this script in the MP. I'll keep looking for now and see if I can find something. Thanks again
  8. Hello Everyone, I need a texture changer script for the counter below. This counter is two objects, the main body and countertop door. I'd like to add a switch object that when clicked would give two options, A) Tiles (for the largest face on the main body) and B) Countertop (this texture is shared by both objects). Is there a script on the MP that you would recommend?
  9. Niall, thank you so much! It worked perfectly. You see, when I followed the same steps before, I was looking for the phantom option in addition to the physics type none, which is not available in the edit parts mode, and of course not necessary, hehe Thank you again
  10. Hello Everyone, I'm using a few cubes as light source for a mesh building. I like to make them invisible and phantom, and link them to the building, but they turn non-phantom again when I do. Is there something I can do? Not positive if this matters, but the cubes contain a light source script, a settings NC and a sound file. Thank you :)
  11. For the least (“lowest”) LOD model, you could delete the the ends of the 6 branches (6 faces on top, and 6 on the bottom; a total of 24 triangles) and the bottom face of the plant, therefore reducing its cost by 26 triangles. The bottom ends of the branches, which are hidden, may be deleted from all the models regardless, including the highest, since they're not visible.
  12. Amethyst, if you're still looking, go to The Men's Department and look for the Bahama Sandals by Flite. They are made for Slinks.
  13. Thank you Rhys, Ren and Perrie for the replies. It's a relief to know that it's a known issue. I hope they fix it very soon.
  14. For the past four months at least I have not been able to use conference; it is very, very laggy. Some messages take a minute to appear and some never do. The conference is a very important feature and I was wondering if this is a known issue.
  15. (Mine has been) Fixed with latest viewer (Second_Life_3_7_6_289164).
  16. Not in my case Caius. I get the crash logger even when I run the the viewer and close it, without logging in.
  17. I've been having the same problem as Caius Septimus for the past two weeks. The crash logger window (sometimes several of them) appears every time I close the viewer. I also have the latest viewer (Second_Life_3_7_5_288464_i686), and even tried a reinstall.
  18. Oh! I always set the origin to the centre and didn't know that we don't need to. Wouldn't it be a good idea to do it anyway Gaia?
  19. Hello Tralan It's likely a case of the origin of the object being left outside its geometric shape. In SL you can simply lower the table along the Z axis. The correct way is to fix it in Blender: While in Object mode, go to Object-->Transform--->Origin to Geometry. I hope that helps.
  20. You're almost there RedNepata The replies above are by experts, but I wish to clear up one point, which I'm positive you already know, yet just to make sure.... “I tried the apply modifiers in the export window and that didn't work well but I tried something on my own hand. Before joining the objects I applied the modifiers right onto the object, and exporting that way, the mattress and pillow don't look like boxes.” Checking the “Apply Modifiers” option in the export panel alone will not apply the modifiers to your mesh. That check-mark is for export purposes only. Therefore, after you've applied the modifiers in the object modifiers panel, as you've correctly done (and which you must), you would then, when exporting as Collada, also check the option in the export panel. I think of it as putting a “contains modifiers” label on a package And don't let it make you feel frustrated. You're beginning with a very complex model.
  21. Hello RedNepata "Can I actually capture a specific frame for my still model and if it is possible, how?” You certainly can. Simply choose the desired frame in the timeline and apply the cloth modifier. Also, when saving the collada file, “Apply Modifiers” should be checked in the export panel. Now, naturally if the cloth (your blanket) and the collision object (the bed) are two different objects you would join them first before creating the collada file and exporting (this as opposed to pinning vertices of a single object). I hope this helps.
  22. Thank you so very much Chosen *Shakes Hands* It may surprise you that before troubling you, I tried finding even a simple explanation by searching the web, but got next to no results! Your explanations, and help, are as always invaluable and most appreciated.
  23. I'm most grateful for this, and similar blog posts by Penny Patton. But there is one point that's still a mystery to me; namely, whether repeating a texture has any effect on performance. Given that “graphics performance is affected not by file size, but by texture memory consumption,” do the following cost the same in terms of performance? 512x512 Texture. UVW map not scaled. 512x512 Texture. UVW map scaled x times.
  24. Download: 0.645 Physics: 5.720 Server: 0.500 Land Impact: 5.720 I checked it just now Drongle, and yes you're right. Thank you
  25. Thank you so much Drongle Your suggestion to use the Edge-Split Modifier worked perfectly, and with the default setting of 30 degrees. The unwanted effect disappeared entirely. Yaay!! But now I'm puzzled as to why the more than doubling of the object's vertex count to near 600 vertices had not the slightest effect on the land impact!! Thank you again for your help and time
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