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mtwtfss71

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  1. Thank you. Thank you! I am joining the group now just to keep 'in the know'.
  2. I am confused. I use Avastar with Blender and want to make fitmesh clothing but it is not clear to me what version of Blender and what version of Avastar are working the best right now. Does anyone know?
  3. I agree! Perhaps an announcement about the new fitted mesh or upcoming plans for the Marketplace, or... something. I am hoping under the new CEO that there might be an improvement on communication from the Lab.
  4. It sounds like you both are wearing the new fitted mesh. Only the latest SL viewer supports it so far. I hear Firestorm will support it soon. What you are describing is what is seen by viewers that do not support it yet.
  5. You will still likely have to use an alpha layer as most fitted mesh will, at best, conform to most body shapes. There will be poke-throughs with animations and certain poses for sure. I have one dress that is fitted so far in my shop and it works really well but still requires the alpha. As for there being less work than making 5 sizes, that's actually a false statement. Making the fitted mesh (weight painting and rigging it) is a lot more work and much harder than the previous method. You shouldn't expect lower prices.
  6. Just ignore the error message. It does that often but the folders move to your store without issue.
  7. When weighting to the collision bones, you also need to select the joints on import to SL.
  8. You have to use magic boxes for bred pets as you do not have full perms to them. Look up magic boxes on the SL Wiki.
  9. You have to buy their developer kits and they come with the instructions. You must be the creator of the original clothing you want to make the appliers for as well.
  10. Are you using png for the texture or jpg? There is an issue with textures that contain an alpha channel being too close to another texture that uses an alpha channel. I don't know what your skin is using so hard to tell. If I use an object that is textured with a png close to another (say a wall), they fight and one disappears.
  11. For the past few days, I haven't been able to upload rigged .dae files into SL if they are rigged to the upper body. A dress that I was able to upload about 2 weeks ago without problems, now gives me an invalid asset error. I can upload pants and skirts with no issue, even though my process is exactly the same as I follow for dresses and tops. I have tried in both SL viewer as well as Firestorm. Is anyone else having this issue? Any ideas? [edited to add info] Also, I am able to upload the files into Kitely without issue.
  12. If you click on your cart and there is nothing in the list on that page, then it is indeed a bug and you'll have to open a ticket to get help. The Lindens don't follow the forums for things like this I'm afraid. Good luck!
  13. Short answer, about 5 to 10 minutes. Long answer, there are many, many items featured there so refreshing your page over and over for more than an hour MIGHT allow you to see your item. To be honest, I personally feel there are too many featured items in that category to make it worth the expense.
  14. That's very helpful, thank you. I will try that. Would you suggest to begin with a smart unwrap or cube or some other starting point? Does it make sense to create the seams or no? Before I manipulate the UVs I mean.
  15. Thank you all for this thread. My question is, what settings did you use for your UVs in Blender? I'm currently fighting with my UVs and can't seem to get them to unwrap with the correct aspect ratio.
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