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Posts posted by TransPleasure
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Hello,
In order to make a test, I turned this:
into this:
And I did the same for the bottom part as well.
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I already have set any number to 100. But still looking like that...
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Yes I checked that too. Its just a solid color
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Oh yes, I did that, actually I filled the whole canvas with the color you see in pictures, for both layers. Isnt it weird?
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Could you explain what is that? Im kinda new to this
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Hello, please take a look at the following image:
Trying to create a one piece dress with undershirt and underpants layers but you can see the problem.
Anything that I try doesnt work. Any ideas for this?
Thank you!
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I really dont remember which setting I used but next time I will try what you said.
Thank you very much!!!
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Ok I sligtly got what I needed inworld by scaling the prim. The truth is that I was expecting the prim, when uploading the map, to look like blenders' shape.
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Ok here is what I got:
And inworld:
That time the blender shape was baked and here is what I uploaded inworld
Again, the inworld shape is much different than what I had in blender.
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I guess you are very right. Im going to check this out. Maybe I missed the bake step...
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Hello,
using Jass primstar I exported the tga file and then I applied it to a prim inworld.
Thank you!
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Hello
I created a simple shape in blender. Check out the following image:
I uploaded the .tga file to see it in world. Here is how it looks like:
Its obvious that these 2 things do not match.
Could someone tell me whats wrong?
Thank you for your time!
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Lol yes! I wished that was the problem.
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Now that I pointed to that, I checked that there is at the bottom llSetVehicleType(VEHICLE_TYPE_AIRPLANE); and VEHICLE_BANKING_EFFICIENCY is set.
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Thank you very much. Im going to follow that
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Hello,
Im using a script for an airplane, works very good but there is one problem. Its not turning direction like a real airplane but like a car.
Any help please?
Thank you in advance!
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No worries, just kidding, I just feel soooo amateur I think I need again all basics, and I guess thats going to scare you a bit
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Lol you dont want to know
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I have no clue. I did everything just like in the tutorials and so many times.
When are you planning to publish new tutorials if I may ask?
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I use the latest, 2.63 and that item was rigged after I was ready with it.
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Thank you again for your responses.
Problems keep coming. I decided to use that object as a mesh than a sculpted prim. So for that I exported it as a dae file, then I uploaded it inworld.
The resutls. Its not a mesh, its a prim. Also, it should have my thighs size (it was a duplication of my shape's coordinates). Its a lot smaller. Whats going on?
I supposed not be able to right click on a mesh part and edit, no?
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Just like I was experimenting with a perfect cylinder following tutorials, I did the same with my object which looks like one too. In the tutorials it was said to mark the top and the bottom vertices along with a vertical cut.
However, I followed your way and now it seems more logical. Should I first mark with a seam the top and the bootm edge and then use the quads?
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Hello,
I was joining the top vertices in order to create a mark seam. But like you see in the image, there are some of them which are not joined. I call "gaps" these edges between 2 unjoined vertices.
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Thank you both for your responses.
Here follows the unwrapped item:
When I was experimenting with simple objects, was very easy to extract these colorful maps out of them. But with that one here, looks to me impossible!
Gap between map layers?
in Fashion
Posted
Thank you for your detailed answer.
Unfortunatelly nothing worked except number 4 which I cant understand it.
Could you please explain it further?