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Priestt

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Everything posted by Priestt

  1. I am having the same as you have, yes. Which version of Maya are you and your colleague using, and do you have service pack 1 installed? Also, as a follow up to my previous post in which I explained my workflow, I am running against some issues. I sculpted a high poly model (one single mesh that is) in Mudbox, imported it back to Maya, had my UV layouts tiled nicely in preparation for Mudbox which worked just fine (where as the UV layouts are a collection of faces with a material attached to it) and assigned each and every UV layout to its own UV set. Turtle doesn't read the UV sets out of the 0 to 1 space once I start baking it seems. I end up with a black baked texture. Once I put the UV layout back into the 0 to 1 space, it ... of course .. works again. How do you do it, without cropping stuff in Photoshop? I am not sure, but I believe I tested this kind of stuff before and I remember I was quite happy with the results. It did work, somehow. Will have to check it out tomorrow.
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