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BigFetus

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  1. Alright, thanks! Time to give it a shot.
  2. So, this is more about animation and uploading animations, but I was told I might have better luck here, so... This is the skeleton I'm using to try to animate. http://abbloch.com/slmaya/skeleton.ma I'm using a script for exporting as a BHV that I found on this forums, but I can't find it now, or I'd give a link to the post. Well, basically, my issue now is that in my animation, the hip moves around. The character jumps up and back, the hip twists some, jumps forward. The arms, legs, body, and neck move around and such too. But, when I upload the animation to SL, one of two things happens. Either the hip just stays still the entire time and only the arms, legs, body, and neck move and twist, or the hip twists the entire body to float and lean to the left about 45 degrees for about half the animation, then the other half of the animation it returns to the neutral position while everything else moves around it, still never actually moving the hip. I've tried renaming bones. I renamed them all based on a hierarchy I also found here on forums, and it didn't help. I've tried only changing the mPelvis to hip, and that's when this started. Before that, I couldn't even upload the animation. Any ideas?
  3. I did make sure the first frame was in a T-pose. I'll check again on the second fram part though. Sadly I can't use Quavimator. It freezes up when trying to save, and I saw a lot of other people having the same issue for Macs. As for the two sets being swapped, I could see that being an issue, but have no idea how to fix that. I'll see if I can dig something up about it. Thanks again
  4. Thanks tons! The hip wasn't named properly is what turned out being the problem. Now though, the hip just stays in the neutral position while everything else moves around it the entire time. Looks ridiculous. I tried to rename every joint based on a heirarchy I found on this forum, but that just made the character do completely crazy nonsense and still didn't move the hip any. =_=
  5. So, this is the skeleton I'm using to try to animate. http://abbloch.com/slmaya/skeleton.ma I'm using a script for exporting as a BHV that I found on this forums, but I can't find it now, or I'd give a link to the post. Well, basically, my issue now is that in my animation, the hip moves around. The character jumps up and back, the hip twists some, jumps forward. The arms, legs, body, and neck move around and such too. But, when I upload the animation to SL, one of two things happens. Either the hip just stays still the entire time and only the arms, legs, body, and neck move and twist, or the hip twists the entire body to float and lean to the left about 45 degrees for about half the animation, then the other half of the animation it returns to the neutral position while everything else moves around it, still never actually moving the hip. I've tried renaming bones. I renamed them all based on a hierarchy I also found here on forums, and it didn't help. I've tried only changing the mPelvis to hip, and that's when this started. Before that, I couldn't even upload the animation. Any ideas?
  6. Someone gimme a hand here please. I've been trying to figure this out for a while. I found a script after a long search that let me export my animation as a BVH. However, when I go to upload the animation into SL, I get a little message saying that it was unable to read the file, and they suggest uploading BVHs from Poser 4. Anyway around trying to get Poser? Dunno if it's any different, but I'm on a Mac. Thanks.
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