I have an odd problem. I've made a pair of feet and rigged them. I made a texture and when I put it on the feet rezzed on the floor it looks perfect. However, when I wear the feet the texture is on backwards - toes on the back. Fliping and rotating the texture doesn't work, it's unwrapped and shows black parts at the edges of the textures. Anyone have any ideas on this? Feet were modelled in Zbrush - rigged in 3d Studio Max - texture was made in Zbrush