Hi Coaldust,
Thanks for your very helpful reply!
I already use Firestorm so batch uploading with it for the anim files will hopefully be straight forward.
To make a 26 bone animation for SL does the following workflow make sense:
* I have a 26 bone rig skinned to a mesh in 3D max all tested and working in SL (export DAE, import into SL, wear on AV).
* I make some animation in max using all 26 bones.
* Then using Abu’s Max script I export the standard 19 bones as a BVH file.
* Next I run a modified version of Abu’s script which collects the remaining 7 bones (which would be purposely miss named so to match 7 of the standard 19) plus another 12 bones added purely to ensure the BVH file has a full 19 bone complement.
* I then use the modified Qavimator to load these two BVH’s and save them as ANIM files. Note: I’ve looked everywhere and I don’t think there currently is a copy of the modified Qavimator on the internet.
Here:
https://jira.secondlife.com/browse/VWR-2374?focusedCommentId=112939&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#action_112939
Zwagoth Klaar states that he has removed the program as it was not entirely functional. I’d still be willing to give it a go so I’ve messaged him to ask if he is still willing to send me a copy.
* Lastly I filter these two ANIM files into AnimMaker using 19 bones from the first ANIM file and just the 7 extra bones from the second.
* Save the result as one single ANIM file ready for SL.