Jump to content

Georgina Darkwatch

Resident
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you! ultimately it does seem that NURBS will be the way to go. Previously, I used the word versatile to describe polygons, I think what I really meant was: comfortable, at least for me. But again, I think that's only because they where the first ones I started working with. I'll be sure to take everything you said into consideration, specially the part about mesh objects being as easily to texture as sculpties would. If mesh is the way the future is going, that is where I should concentrate. I will also send you a message with the link to the file. Don't worry if you can't get to it right away, since I'll be changing the shape to NURBS, it's not that pressing anymore, although, I would still like to know where I went wrong, what I could have done differently, or even if I was in the right path. Again, I thank you, and anyone else that took time to read and/or respond to this post, I understand how busy life is sometimes, and I do realize that without you or any other poster, things would be that much more difficult to understand and figure out. Thank you to all the ones that take time to share your knowledge. I'm off to try and master NURBS, and run into my next big wall.
  2. Thanks! that is very good to know. I appreciate the additional tips. Getting started in any kind of program really suck, specially when you have many people doing the same way 50 different ways. But your advice makes perfect sense and it's really applicable. I'll be sure to keep an eye on the grain!
  3. I apologize for addressing your through here, but I couldn't find any other way. I wanted to ask you specifically because after reading other post, I found you to be the one that responds the quickest, has vast knowledge and is very thorough with his explanations. After my last post, I been trying to learn more about exporting and how to do it if using polygons and how to do it using nurbs. I understand that using nurbs for modeling is easier for exporting, and apparently, most of the creators in SL (at least the ones I asked) prefer them to polygons when working. Personally, I find that polygons are more versatile, or maybe its just the ones I learned to use first. But while using these, I ran into UV mapping to be able to export them.... and thus, the bane of my existence began. I don't know if its extremely difficult to do, or if I just picked the worst shape ever to start learning mapping. This is where my first favor to ask comes; 1.- I'm willing to send you the file that I've been working on, to see if you can make any light of it, and maybe tell me (like I'm a 5 year old who doesn't understand anything) in detail what I had to do, or where I went wrong. I have been looking everywhere for tutorials, and while I have found some very useful ones, again, I think my shape in particular makes it quite hard to apply and understand. My second problem that I had, was that I found and installed what I think is the correct version of Collada for Maya 2011. And while I installed it successfully, and loaded it, I still cant seem to find it when I want to export, so I cant find the .DAE extension. Is there maybe a step I'm not doing? As a final note, I will say that I'm learning to use nurbs in any case, it's always good to know both I figure, but truly getting both to work is what I hope for. But tell me, since you've been trained in Maya, and use it I suspect regularly, witch do you find works better for making sculpts? Not really mesh, though I suspect some object I will export as such, but as of right now, I'm more interested in making shapes that other people can texture themselves. I appreciate your time and attention.
  4. No, its absolutely clear! I mean, I don't really know the procedure to do this, but, its a starting point and I can look into it! thanks! any more tips and such from anyone else are always welcomed
  5. I know that a lot of you are probably sick of answering questions about this, but, I've recently taken up to modeling on 3D using Autodesk Maya 2011. I'm getting the hang of modeling, and I'm now trying to use my creations in Second Life, but waving the chance of sounding like a total newbie (Witch I am I guess) I just cant find the way to import either in mesh or as a sculpt. I have been looking online, and found a lot of information but I became overwhelmed and just completely lost as to where to even start. I would appreciate any nudge on the right direction and any advice or recommendation to what to look for, search or otherwise, that anyone could have. Than you in advance!
×
×
  • Create New...