I apologize for addressing your through here, but I couldn't find any other way. I wanted to ask you specifically because after reading other post, I found you to be the one that responds the quickest, has vast knowledge and is very thorough with his explanations. After my last post, I been trying to learn more about exporting and how to do it if using polygons and how to do it using nurbs. I understand that using nurbs for modeling is easier for exporting, and apparently, most of the creators in SL (at least the ones I asked) prefer them to polygons when working. Personally, I find that polygons are more versatile, or maybe its just the ones I learned to use first. But while using these, I ran into UV mapping to be able to export them.... and thus, the bane of my existence began. I don't know if its extremely difficult to do, or if I just picked the worst shape ever to start learning mapping. This is where my first favor to ask comes; 1.- I'm willing to send you the file that I've been working on, to see if you can make any light of it, and maybe tell me (like I'm a 5 year old who doesn't understand anything) in detail what I had to do, or where I went wrong. I have been looking everywhere for tutorials, and while I have found some very useful ones, again, I think my shape in particular makes it quite hard to apply and understand. My second problem that I had, was that I found and installed what I think is the correct version of Collada for Maya 2011. And while I installed it successfully, and loaded it, I still cant seem to find it when I want to export, so I cant find the .DAE extension. Is there maybe a step I'm not doing? As a final note, I will say that I'm learning to use nurbs in any case, it's always good to know both I figure, but truly getting both to work is what I hope for. But tell me, since you've been trained in Maya, and use it I suspect regularly, witch do you find works better for making sculpts? Not really mesh, though I suspect some object I will export as such, but as of right now, I'm more interested in making shapes that other people can texture themselves. I appreciate your time and attention.