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Mora Eldritch

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  1. LepreKhaun, I don't know why you feel the need to be so pointlessly rude. Just because they posted a download link they shouldn't have doesn't invalidate their question. I've had experience texturing these objects, and have had this issue before, that's why I chose to comment. Also, I'm not sure how two additional messages classifies as Amethyst's message getting "drowned out." Anyways, OP if you still have issues feel free to IM me in-world and I can try to help.
  2. It looks like you're losing transparency and that's why the tail looks like a series of solid cones. You need to make sure that you have an alpha layer in the texture image you export. (.png is a safe bet I believe)
  3. Hiya, it sounds like you're wearing the complete avatar -and- the head too. If that's the case then you probably have multiple objects in your head position (the separate head + the head included in the full avatar). You could try looking at your worn objects (select the 'worn objects' tab or search (worn) in your inventory) and try to find the head object you don't want worn, right click and remove that object. In other words, it probably looks splotchy because there are two similar objects sharing the same spot since you can equip multiple objects to the same joint. Good luck!
  4. 1) Because my door is locked and they won't let me out, 184 hours a week. 2) I'm a trans-dimensional space-dolphin. 3) All 11. 4) Anything with bling scripts http://clearspace.s3.amazonaws.com/tnt/2243912049_0da9f6e78b.jpg
  5. Hey Venessa, I saw this program. I think it's used to make sculpts, but it has a unique method of making them. You might want to give it a try. http://www.archipelis.com/index.php @sylvie, Mesh is not a gimmick, in fact it can be much more efficient to render then sculpts by a large margin. I have been in mesh-heavy sims for a number of months with no discernible performance hit compared to just sculpts/prims. Also, you need a good connection for second life in general or you're going to see issues. This has nothing to do with mesh, it has to do with how SL fundamentally works. Please stop demonizing things you aren't willing to take the time to understand.
  6. You could try one of the "Lightweight" alternate viewers. Some of them are pretty limited though. http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
  7. Same here, especially normal mapping. 3d sculpting is super fun. :matte-motes-nerdy:
  8. Hey there, There is an open source project in progress to add materials to SL. http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1637559 I've heard that custom joints have also been promised for some time in the future. My guess is that the material update will come sooner, possibly in tandem with the steam release. As far as I know there hasn't been any official dates set on the release of these things.
  9. In my opinion it's more based on how someone acts towards others, how they move through the world and their understanding of SL's social workings. Second to that would be their technical understanding of how things work in SL (building, animations, etc.) and how they appear. For example: Most people will give other avatars a equal amount of 'personal space' as is expected in their own RL. A 'noob' will typically go barreling into people and stand uncomfortably close. Most people have an AO with a variety of animations that represents the personality of their avatar. A 'noob' walks like their arms are wooden planks. Most people know how to carry a conversation. A 'noob' might say "sup" or "hi" and stare blankly. In my opinion Social grace and conversation skills > appearance and fancy skins/clothes. So I'd say you could not spend a dime and yet be an experienced resident in SL. But yeah, most of it is subjective. I try to avoid using the slang word and instead say "new resident" or refer to someone as being new to SL with the assumption they will eventually not be new, which seems to make sense to me.
  10. You could try averaging the normals on your geometry then exporting/uploading again. I'm not sure what the 3ds max equivalent is for that though, I use Maya.:matte-motes-stress:
  11. Hey Lila, Okay, that's fair. Thanks for the reply. It sounds like you have legitimate reasons, and in this context I totally understand. I suppose I'm a bit defensive since I've gotten the "Ew, weird." response from people who don't take the effort to get to know furries or try to understand. Our community is very diverse and it's sad when people paint us with such a broad brush. But I appreciate you taking the time to explain and I hope you have fun. (P.S. Are you sure having a transformer sis wouldn't be totally awesome?)
  12. Have you ever tried to relate to full time furs? :matte-motes-not-even:
  13. I remember an old sculpty program that let you draw a 2d image and it would turn it into a sculpty that had some 3d shape. Does anyone remember that? It made them look kind of like mylar balloons. EDIT: Oh hey, found it. You could give this a try this Vennesa, it's pretty straight forward and gives decent results: http://www.secondplopp.com/ If you would like any help with things I'd be happy to help out. You can reach me in-world at Mora Eldritch. Also, I apologize if I came off as slightly hostile in my original post, I hope you can find a creative outlet here that makes you happy.
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