Hello there,
I'm trying to create sculpties (type: plane) in Blender and ran into some more basic questions (as I'm trying to create my own Blender export script for sculpty creation).
I thought the underlying mesh of a square sculpty is made of max 32x32 faces. That means the resulting sculpt texture has a resoultion of at least 33x33 pixels since 1089 vertices are needed to define that mesh. I think that should be correct, but I fail to create a sculptmap that creates a 32x32 plane in SL. Somehow always a row and/or column is either missing or much to small. I tried around with diffent resolutions of the texture, upscaled it, used loss free compression, tried png, tga and used the hints from http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technical_Explanation ("The plane requires a 33x33 grid, which it samples at pixel positions 0, 2, 4, ..., 60, 62, 63 in each direction. "). I looks closely at the textures in PS and it all seems fine.
Maybe someone can provide me with a working sculptmap that I can look at?
many thanks!