Sebjust
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Disable "Touch" Function on wearable object
Sebjust replied to Sebjust's topic in General Discussion Forum
Thank you. This is exactly what i want to get. It's work perfectly! Thanks to all for replies. You are great -
Hello. I made a shirt and worn it. Now I want to disable the "touch" function so that other residents when clicking right-mouse button on my wearable shirt cannot bring up the menu. Can i do this without script? P.S. i didn't find scripts in content of some brends clothes but i can't bring up menu when i click on worn object. They are unselectable
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Hello. I made a hat with rotor on top of it. I want use different rotation speed of rotor when avatar stay or walk. any suggestion how i can show it in the script. Thank you
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how can i remove no modify grifiers phantom objects?
Sebjust posted a question in Abuse and Griefing
on sim 4 no modify objects with strange Textanimscript in content. Owner Gucci Mayne. I can't remove, edit, return, move, delete them. All sim is lag. In about land/object not shown any object. Grifier was banned, but objects still there. beacons show only that 4 object. Land owner made restart and clean sim many time but object was magicaly return. please help me with that problem -
Thank you very much!! It is work now
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Thank you for reply. Now script work fine. How i can wear object and running script automaticaly? i mean not touch on it for on/off
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Something i doing wrong with that script:( i have 8 linked object and want animate with alpha script only 4 from them with names "obj1", "obj2", "obj3" and "obj4". I need first visible "obj1" then it will alpha and "obj2" will visible and etc. I removed from script only: touch_start(integer num) // In which you turn animation On/Off { llSetTimerEvent(animation_speed* (gON = !gON)); link_counter = 0; because i don't need to touch object. i will wear it. i get this: float animation_speed = 0.5; integer link_counter; list gModel_list=["obj1", "obj2", "obj3", "obj4"]; // List of your animated link numbers integer gLen; // Length of gModel_list default { state_entry() // In which you make a list of the links to be animated { integer i = llGetNumberOfPrims(); while (i) { if (llGetLinkName(i) == "obj1") // Find the links named "Model" { gModel_list += ; // Add them to a list } --i; } gLen = llGetListLength(gModel_list); // How long is the list? } changed( integer c) { if ( c & CHANGED_LINK) { llResetScript(); } } timer() // In which you animate the links { link_counter = (++link_counter)%gLen; // Choose the next link in gModel_list, a new one each time the timer fires integer i; while ( i < gLen) // Step through all links listed in gModel_list { integer Link = llList2Integer(gModel_list,i); // Get the link number if ( i == link_counter) // If this link is the one chosen ..... { llSetLinkAlpha(Link, 1.0, ALL_SIDES); // ... make it visible } else { llSetLinkAlpha( Link,0.0, ALL_SIDES); /// .... make it transparent } ++i; } } } i don't get error but script not work. Could you please write where i was wrong?
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Hello everybody! I can't find script:( Could you please help me? I made a mesh hat with some small wheels on it. I want wear that hat and when i start walk wheels start animation. When i stop walking then animation on hat is stop too. Same i want make this running but with another wheels animation on hat. For wheels animation i used transparent script.Thank you for your replies. Sorry for my english
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Unfortunately google didn't help me because i can't find there anything. i need some basic example of that script or someone will show me the direction that I look in script libraries
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Hello everybody! I can't find script:( Could you please help me? I made a mesh hat with some small wheels on it. I want wear that hat and when i start walk wheels start animation. When i stop walking then animation on hat is stop too. Same i want make this running but with another wheels animation on hat. For wheels animation i used transparent script.Thank you for your replies. Sorry for my english
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Unpack items by wearing the prim containing the items
Sebjust replied to ChicByTrinity's topic in LSL Scripting
Thank you for your reply. I tested but not work:( Maybe i make some mistakes there. Could you please show all script? Sorry for disturb:( -
Unpack items by wearing the prim containing the items
Sebjust replied to ChicByTrinity's topic in LSL Scripting
Sorry I want to ask about this script. I tested it. Work nice. I made bag which worn on shoulder and i want when owner touch on this bag it will unpack. I put this script in my bag but one problem. Everyone who touch on my bag can get all objects. I need only owner can unpack it. I try change this script but no success. Could you please help me with it? i need one script when touch on worn object and one automatically unpack when wear my bag. Both without unpack scripts. Thank you! Sorry my english