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Hieronimos Audeburgh

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Everything posted by Hieronimos Audeburgh

  1. Thanks again for this very helpful info Aquila and Drongle! I guess a combination of analyzed cubes (especially for the steeper staircases) and non-analyzed planes for the bigger parts would be the ideal solution; especially since the castle is generally speaking one big box with rooms and corridors chisseled out. Is it possible to have one analyzed cube-based upload for the smaller parts and a non-analyzed planes upload for the big parts linked into one object in SL while maintaining the specific physics properties of both, or would this negate the effect? Also, Aquila, in your example using planes/triangle based shapes... If I understand correct the walls, towers and ramp are also solid? In that case a physics count of 1.0 is... Astounding : )
  2. Thanks a lot Aquila! This what exactly the kind of thing I was trying to achieve!
  3. Hey Drongle! Thanks a lot for this very useful info! I think indeed the problem is in the names of the separate mesh objects; I never had a problem with that before but this model has a far more simplified physics shape than my usual builds, so I guess I was just lucky till now. I also didn't know that not analyzing less than 0,5m objects closed openings... Is the opposite, namely that <0,5m objects may have unintended openings on the sides, also true? *Enthusiastically continues the building* Thanks a lot! /Jay
  4. Hey all! somehow I can't get the proper physics for a castle I'm building. Below is the physics shape from file, using exactly the same file as the normal model. As you can see it's totally unusable as a physics shape; because of the errors, but most of all because there's all sorts of details included that are absolutely unnecessary for the physics model. So I decided to make a simplified model for the physics, basically deleting all unnecessary details from the original file, leaving only the walls and the floors, including the staircases, in other words, only those things which absolutely require a physics shape (leaving only cube shapes: all prism-shapes, tapered edge shapes, arches, roofs, barrel vaults, etc. have been removed). When attaching this separate file for physics, however, I get the result shown below: The staircases (A) have turned into one huge cube; all openings in other words have disappeared, making this file unusable as a physics shape. Also, for some reason the tower roofs (B) have been included into the physics shape, while I deleted those from the file as they don't need any shape (not yet anyway) - so there should be no roofs showing in the physics shape at all at the moment. I've tried uploading a single staircase, with a separate physics file attached to it and then there is no problem and the shape is exactly how it should be. I've tried this for other elements also: again no problem. Stil, when I delete almost everything in the physics file, leaving only the staircase, and attach it to the castle model as a physics shape again it turns into a large cube. I've pretty much tried everything I could think of: I just can't find out what's happening here. Does anyone know how I can keep the required detail in the physics shape and/or why this is happening? Thanks! Jay
  5. I'm a RL artist that's greatly into mesh building and texturing (especially complete models from the gound up). I've mostly done smaller projects in the past (weapons, shields, helmets, etc.) but I would also love to do some bigger projects (houses, vehicles, so on). In short it comes down to this: whatever you want to be build, I love making it. Anything goes: only imagination is the limit! So if you're interested or you want to see some examples, etc., just drop me a line in IM and if I'm not online I'll get back to you as soon as possible! Thanks for your interest! Hieronimos Audeburgh
  6. THANKS! : D : D It worked! It took me quite some time experimenting with both edge loop and sharp edge, but in the end I got it exactly the way I wanted it to look by using sharp edges & edge split! I'm so happy I finally know how this shading thing works on simple objects such as these - it opens up a whole new world of possibilities!! : D Thanks so much again! : D
  7. Hey all, I'd like to apply 'smooth shading' to my model in order to make it look smoothly round instead of the edges of the model showing through (left in the pic). When I apply smooth shading in Blender everything looks perfect, the edges I want to be sharp are sharp and the helmet is nice and round. But when I upload the model to SL I get a strange glow on the faces that have smooth shading applied (right on the pic). Does anyone know how I can prevent this strange glow from appearing on the model? Thanks! /Jay
  8. Aquila: thanks! I see : ) I think the problem with my texture also has to do with the size of the brush I used (which was quite large for that particular shadow): the larger the brush, the bigger the rings. Anyhow, I've been working on this texture further and it's not so much of a problem now. Still curious what causes the loss of detail though : ) Drongle: thanks for your input! I agree the bands are both ugly and an unnecessary use of GPU. The reason why I've not gotten to a proper use of 'smooth shading' yet is because I simply don't understand how to apply it properly : ) That is my next subject of research though - I just like to take it one thing at a time. Thanks! /Jay
  9. Thanks for your replies! I always use 1024x1024 textures to try make sure everything is the same in SL as when editing in PS. The tree-ring effect also shows on a flat surface (see pic), but it's far less crudely visible when the sun-position setting is not on mid-day - although still visible (second pic). Judging by your replies I guess no one has had this happen before? Thanks a lot! /Jay
  10. Hey everyone! for some reason, the shading in my helmet gets messed up after uploading the texture to SL (see the pic). Everything was perfectly smooth in Photoshop. Does anyone know why this is happening? And how to get it nice and smooth again? Thanks!
  11. Thanks! That was exactly what I needed! : D
  12. Hey all! I would like to mirror flip a piece on a helmet I made to make it symmetrical, but how does one do this in SL? Thanks!
  13. Do you want your avi's face to resemble your Real Life face? Or do you want a specific shape you just can find in the stores? After more than 15 years of painting, drawing, sculpting and anatomy studies I can make everything you like! Prices vary between 500L$ - 1500L$ depending on complexity (and thus time invested : ) Please feel free to IM me (Hieronimos Audeburgh) if interested or if you have any questions!
  14. I'm building a model of a futuristic helicopter. I only just started it, so I haven't gotten to detailing of smoothing the model yet; it's a very simple model roughly representing the shape I want build up out of a number of base cubes. I tried uploading this model but for some reason it just won't get uploaded: it takes forever to get the upload fee - if I get it at all - and every once in a while I get the message 'model failed to upload'... I tried cutting the model into different pieces and then I cán upload the model, which is strange because the model as a total is not that complex at all. Is anyone else experiencing the same problem? Thanks! Jay
  15. Hey everyone! I'm looking for good helicopter and aircraft scripts, are there any you can recommend and also why do you like them (realistic movement, good camera positioning, etc.)? Thanks in advance! Jay
  16. Theresa: that was exactly what I needed! Thanks! Jay
  17. Hey everyone! In order to get a better view of what's going on on my land, I need a detailed listing of all individual objects on my land and their prim count (much like the script info list). Does anyone know where I can find a detailed listing of prim usage? Thanx in advance! Jay
  18. Hey everyone, does anyone know a good, free if possible, vehicle script for a 60 prim boat? Thanx in advance! Jay
  19. I became a premium member a couple of weeks ago and now I understand that it is possible to swap my Linden Home plot for a mainland area. I'm building on a very nice yacht in Blender and now I wonder if it's possible to swap the Linden Home for a mainland ocean area. Anyone know about the options available when swapping land? Thx in advance! /J
  20. @Dilbert: I'm using the worldmap to make sure I end up on the right location (Sandbox Goguen, Newcomb, Cordova, etc.). I stopped using the Project Viewer when I found out it wasn't necessary for logging into Aditi and am only using the official viewer now. But today the problem still remains. I've squeezed it through to support by using a Abuse Appeal ticket - hope they got some ideas. Well, anyway I just wanted to give you a status update after all your kind replies the past days! Thanks! Glad to hear your testing is still working : ) Greetings, Jay
  21. The money being deduced without actual uploading was a part of the problem description : ) Also: I don't think there's a connection problem since everything else loads with the speed of light. @Dilbert: thx again. I use this list for region selection on Aditi: http://aditi.coreqa.net/gridtool.php The ones in green I can log into - but no uploading. Is there some way for us users to know about the status of the regions and the grid, so we can atleast tell the difference between necessary maintenance and problems that require support? I mean: if I know that the grid is being updated, or a specific region, there's no need for me to bother you guys either... I mean, there's nothing about it on the Grid Status page. In the meanwhile I have customers waiting for their product and I have nothing to offer or say to them (because I don't know what's going on either) which of course as you will understand creates awkward situations. I'm sorry to bother U guys, but I feel obliged to keep searching for an answer. Anyway, thanks again, Jay
  22. As it says in the header: when I try to upload, the appropriate amount of L$ is deduced from my balance, but then I get a message saying: "Unable to upload [long number; differs each upload] due to the following reason: The server is experiencing unexpected difficulties. Please try again later." I tried again a couple of times now, but the problem remains. Also: my clothes, skin, etc. is taking forever to download and when I open the 'Outfit' menu, it appears my character is wearing several different skins, shapes, etc. at the same time... Which I cannot take off because everything is still loading (atleast, I think that's why). Any suggestions anyone? thx in advance Jay
  23. I tried changing my SL password, as it was suggested this would update my status (inventory, etc.) on the Aditi grid. As of this morning I got access again. Perhaps this will help you guys also? Or do you already have access again like me? Good luck & thx for your replies! Jay
  24. First of all: thanks for your messages - nothing so frustrating as having inspiration for projects and not being able to do anything with it! I am pretty new to uploading meshes to SL. I thought the Project Viewer - Mesh was especially meant to connect to the Aditi grid for editting and previewing. Thanks for clearing up this misunderstanding! When I left the 'project viewer mesh' out of my search query I got a lot more results on similar problems as I was having. One of 'm suggested changing my SL password so that my account details would be automatically updated. Officially this would take 24 hrs, but when I tried logging in with my main Av just a moment ago I got acces to Aditi again, so now I can continue previewing meshes and textures : )) Thank you both for your interest and the suggestions, I certainly believe it helped me to solve this prob! Thx again! Jay
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