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Timelapse Yue

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  1. Definitely don't use Physique... I've actually been using the Mixamo Auto-Rigger (http://www.mixamo.com/c/auto-rigger) for rigging humanoid characters (literally two legs, two arms and a head) and animating them outside of SL, but you'd probably have to rename the joints and adjust the rig slightly for import to SL (just compare the two skeletons and tweak the Mixamo rig). Conversely they also have a SL download type (just load their animations on their SL characters and you can upload it to SL and add to whatever characters you want). The mesh obviously doesn't matter but they give you one for preview...once you import to SL you can add to any character since SL shares the same skeleton. Here's their importing 3d animation into Second Life tutorial. Maybe we can convince them to add an SL skeleton type to the Auto-Rigger, then problems would be solved no?
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