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Millicent Warcliffe

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About Millicent Warcliffe

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  1. Cupid (a.k.a. Milli) says get down here or else! Dress your best for Valentine's day and compete for a share of the $1000L split! And hang out and have fun. We're sort of unpretentious and anything-goes. The more creative your outfit, the better. If you're looking for a relaxing, friendly place to dance, ZEN is it! Where: http://maps.secondlife.com/secondlife/Innamincka/80/91/39 When: 5 - 7 pm SLT, 14 Feb 2012 Host: Millicent Warcliffe DJ: Mr. Blue Sky
  2. Ok, this is an old thread that answers the questions I was asking in my new post. Oops. Sometimes you want to lock that down because the character is not supposed to be looking around. When they're sitting and meditating you want them to not be distracted. When they're unconscious on the floor they shouldn't be reacting to anything. Those are the kinds of poses I've been trying to make, and I'm wondering if it's possible to code that motionlessness into the animation rather than relying on the user to have a viewer that can disable the motion.
  3. So avatars do this thing where they follow the mouse cursor with their heads and upper bodies. How do you nail down the parts of the body in a pose so that the pose overrides that behaviour? I know that DAZ has a thing where you can pin a body part. Qavimator doesn't do that. Any hints?
  4. Oh man, you can do so much better on your own. Curves -- eh, learn to tweak your avatar's shape, there's no point in buying a premade shape at this stage. You'll get sick of it when you see what all is out there. Clothes: get on the marketplace and search for terms like you just mentioned (e.g. rocker chick) and set the price range to 0. You'll find awesome freebies. Here are a couple of my favourite not-too-girly girl things to start you off. Makeupless skins in realistic and fantasy shades Subtle makeup with lip gloss Stompy buckle boots Good luck!
  5. It sounds like it's just lag. The animation continues with whatever you were doing, in this case walking, until it times out.
  6. If you've saved your keyframe poses as presets, then all you have to do when you paint yourself into a corner is shut the program down and reboot it.
  7. Okay, here's a technical question, actually. Even though I've pinned his hands into his lap, in both rotation and translation, they move. What I'm doing is moving his chest with his hands pinned, so that he looks like he's breathing and his hands are resting there. When I move the x slider for his chest back and forth, it's fine. But when I'm trying to place keyframes on the timeline, his hands leap up out of his lap even though they're supposed to be pinned. What's happening? ETA: It has something to do with the tweening, the filling-in that the program does to get from one pose to another. I've actually created two preset poses and placed them at different points in the timeline to work as keyframes. In both of those presets the hands are in the same place. But when the program tweens it, the hands bob up and down. Maybe I have to make more specific keyframes, or make the motion less exaggerated. ETA2: actually, I think I figured it out -- the tween frames are still there in the timeline even though I've erased the keyframes and started over. So I have to figure out how to properly clear the timeframe so that there's nothing on it, and then start over. Those hand bobs were relics of an earlier attempt.
  8. How to use the animation timeline. 1) Click Window -> Tabs -> Timeline on the top menu bar. This will give you an animation timeline that you can drag around the screen or dock to the top by dragging it up just underneath the menu bar. 2) The gradations on the timeline represent frames, not seconds. On the far right there are boxes that say what the framerate is (default is 30 fps) and which frame is currently selected. You're likely on frame 0. Type 1 in the Current Frame box because this is actually the first frame of your animation. 3) Pose Mr. Gumby the way you want him to be posed at the start of the animation. Once you've got him there, look at the timeline control bar. It's got play, rewind, etc. controls on it. It also has some icons that look like keys. The key with a + sign in it is the one that will add the current pose to the selected frame. Click that key to lock the pose into the frame. 4) An animation is basically a series of poses. Click a later frame; remember that there are 30 frames in a second, so if you want him to go from pose 1 to pose 2 in half a second, choose frame 15 here. 5) Pose him the way you want him to end up, and with frame 15 selected, click the plus key. 6) Now if you click the Play button you should see him start in the initial pose and move smoothly to the second pose in half a second. 7) On the left end of the timeline bar there's a box that says Total. The default setting is 30, or one second. If you want more time to work in, change that number of frames. I'm putting mine to 120, which is four seconds. Beside that there are two boxes marked Range; if you want to zoom in on part of your longer animation you can set that to say (for example) 10 and 20, which will show you in detail those ten frames of the animation. 8) To be continued. I think from here it's just a matter of being able to make it look graceful.
  9. How to move a body part. 1) Click to select it. Clicking repeatedly will switch the selection box from around the individual part to around the entire model. You'll know when a part is selected because the white corner brackets will be close to it and so will the other controls like the pin and the coordinate axis (the arrows). The body part will also be highlighted in orange. 2) a. To translate the body part, or move it in space, click it and drag it around. 2) b. To rotate the body part, make sure the Editor tab is selected on the left hand control panel, and use the x, y, and z sliders to rotate the part around the different axes. 2) c. Another way to rotate it, which gives you more freedom but less precise control, is free rotate. To use this, hover your mouse over the origin of the coordinate axis (the place where all three arrow lines meet). You'll see a highlighted circle. Click and drag that circle to rotate in all axes.
  10. Idea -- if anyone figures out something neat to do in DAZ, describe it here step by step. We can compile it into a decent how-to. Pinning body parts. This lets you fix a body part in place so that it will stay there while other parts move. In this example, I want my guy's hands to stay where they are folded in front of his body while I move his chest to simulate his breathing. 1) Select a hand by clicking on it until you see the coordinate box around it. 2) You should see a little thumbtack icon on the upper right of the selected area. Click it. 3) If you want the hand's position in space to stay fixed, select Pin Translation. If you want its position relative to the forearm to stay fixed, select Pin Rotation. Try combinations of either or both of these to see how they look 4) If I grab his chest to make it move with the hands pinned, he gets to a point where I pull him off the floor, so what do I want to do? Select his pelvis, and choose Pin Translation. I've pinned his butt to the floor. 5) Now I can move his chest slightly while his hands stay in his lap and his body doesn't float up off the ground.
  11. Medhue, I'll take you up on that, I'm trying to do some simple animations by hand. Nothing really complicated. I want to make a person kneeling or sitting, but also breathing gently. Arg, Mr. SL_Male is so ugly compared to Genesis, and his fingers don't move.
  12. Setekh, the "from other countries" thing? elaborate, please? Gavin, I think the only solution for that would be to research an expensive item fully before you purchase it. Chances are that googling it or looking in the marketplace for it would show multiple sellers and you could figure out which was legit. Probably a smart thing to do for anything that costs a significant amount of real-world money.
  13. If something has changed coordinates from where it used to be, you can always use the Search function inworld to find it again. You can even search for it on Google and you'll probably be given a slurl link to it.
  14. Click on My Settings on the top of the screen Click on the Avatars tab. Above the box where it shows the cartoon ones, it says "From the Community" and "From Uploaded Images". Click on the second one. If you haven't uploaded images before it'll direct you to click on the My Images link and will give you directions to upload something.
  15. I seriously doubt that Linden would improve Marketplace to the point where it would render inworld stores obsolete. Just looking at some of the stores where I shop, and how big they are, I suspect that they represent a pretty good chunk of income to Linden. Make vendors switch to Marketplace and they'd lose revenue from vendors purchasing land for their inworld stores.
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