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Akie

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  1. Thanks Innula! I never would have thought to use that function. That's exactly what I was looking for.
  2. Hello, I'm sure you all are familiar with walker scripts. I would like to script a walker that will play two different sounds, one for walking, and one for running. My difficulty in accomplishing this feat is detecting whether the avatar is walking or running. It's easy enough to detect walking, but detecting running is proving to be a pain. What function could I use to reliably detect whether the avatar is walking or running? Thanks everyone. :)
  3. Hello sweetone14, Clearing cache generally only resolves issues related to the cache itself, such as textures failing to load. It is not advised at all to clear it to attempt to address performance issues, as the cache is actually meant to improve performance. When you clear it, you are forcing your client to re-download all the data from the sims from scratch, resulting in worse performance and more strain on the servers. I recommend setting the cache as high as your hard disk allows, and to only clear it when you are sure that your issues are directly related to the cache. Some people still think it is wise to clear your cache sometimes, as when SL was young, it was known to cause performance issues. However, it is far more stable, and less likely to cause performance issues. So, don't listen to the people who tell you to clear your cache. It's nothing more than snake oil these days.
  4. Hello Illuminatra, That symbol is an indication of the current nearby voice status. Green means that it is connected successfully, and you should be able to hear other avatars that are speaking. Yellow means it is connecting, and red means it is not connected.
  5. Events Posting is currently down for maintenance. See here: http://status.secondlifegrid.net/2014/02/26/post2197/
  6. Hi Luna, I don't think any Aventity avatars are on the marketplace anymore, for whatever reason. Here's a landmark to the Aventity store, where you can buy the Equine: http://maps.secondlife.com/secondlife/Abandoned/53/76/1001
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