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gouldvoyage

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  1. Thanks again for your help. Even though it didn´t worked the way I wanted the previous scripted its very useful for me for not attached objects. When I have readed more about scripts and have more experience I´ll make more focused questions. Thanks a lot Rolig and Miranda.
  2. although that script helped me a lot with unattached objects... whenever I attach the object to my body it start to spin in the world axis... any thoughts? :robotvery-happy:
  3. OHHHHHHHHHHHHH Rolig thanks a lot!!!!!!!! you saved me. It worked like a charm... I spent 6 hours trying to do that.... big thanks. If there´s anything I can do for you let me know (not scripting of course hahaha) BIG thanks.
  4. Thanks for your reply... I´m really trying my best to understand as much as I can in that link. My object is an avatar attachment.. is a machine gun attached to the pelvis, so what I want it to make it´s to spine around it´s own axis. Sorry if I didn´t understand the question I´m really new to script and I´m reading as much as I can.
  5. Hi... my knowledge of scripting is really basic. I bought a script to rotate and it works perfectly. The things is when I edit/rotate to match the part of the avi in which I need this object to be the rotation follows the global coordinates no the local of the object. In case it helps.... this is part of the script default { state_entry() { llTargetOmega(<0,0,1>,speed,1.0); } touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner() && OwnerOnly == TRUE) { speed += step; llTargetOmega(<0,0,1>,speed,1.0) Thanks a lot.
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