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Tortricat

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About Tortricat

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  1. It's actually fixed for me, would've posted but i figured it was rare since i saw no replies. I'm not sure if it was the client update, or the fact that i changed my password (which updates your account on the aditi grid), but everythings fine now, only downside is i lost all the extra lindens i had hoarded on my beta account since changing pass syncs it with your agni account, which im relatively poor on.
  2. I've been looking around for threads, and the only other thread I've seen mention the issue claims it has been solved... I'm unable to do just about everything involving inventory on the ADITI grid. Including rezzing, wearing, and uploading objects. Is everyone else having this issue? I've basically had to take a week hiatus from Second Life due to it, since I can't test my mesh uploads.
  3. WolfBaginski Bearsfoot wrote: Stepping bacl to the version of the nVidia driver from about a year ago--I don't recall the number--has been recommended by some Thanks, I hadn't come across this when looking for a solution before, all fixed now. Note for anyone else trying to fix it this way - the 266.58 drivers from Jan 2011 did not fix the problem, but the oldest available drivers, 260, from Oct 2010 did fix it. Didn't bother trying anything inbetween the two.
  4. Encountering a problem where my entire PC freezes while in Second Life. I can log in at certain areas, move around for a while, then at various places, it will Freeze up. It seems to be a problem with Mesh, as the places this problem occured were at The Mesh HQ, and Mesh Sandbox areas. I can see meshes just fine before the crash. It freezes up instantly during login if I login in my last location instead of a new one. Problem reproduced on: Firestorm Beta 3.0.1.22566 Second Life Viewer 3.1.0 (243176) Second Life Beta Viewer 3.2.0 (243350) Second Life 3.2.1 (243698) (Project Viewer - Mesh) Problem not occuring with Phoenix Viewer 1.5.2 (1185), which doesnt support mesh - another reason I think it might be mesh causing the problem. However, before the official mesh launch, I was able to use the project mesh beta viewer just fine. Graphics drivers fully updated. Tried various graphics settings, including unchecking "Enable OpenGL Vertex Buffer Objects", problem still occurs. CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (3292.55 MHz) Memory: 8161 MB OS Version: Microsoft Windows 7 64-bit (Build 7600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 460/PCI/SSE2 Windows Graphics Driver Version: 8.17.0012.8562 OpenGL Version: 4.2.0
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