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MyAlt4099

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About MyAlt4099

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  1. Thank you. A few more questions: 1. How do I copy the weights in Blender? 2. Does Blender import FBX by default? If not, where can I find a plugin for it? Actually, just starting with the standard sizing mesh (i.e. not my exported avatar mesh) gave me the effect I wanted. In case anyone was curious, all I did was move the vertices along their normals to make it appear a bit thicker, and flip the normals on the faces to make it inside-out. Then it gives my avatar a nice outline. (Had to remove it from the head though, or it made my face look really ugly.) Thanks again!
  2. I exported my avatar as a .obj using a tutorial I found online. Is there any way I can rig that automatically without having to mess with weight painting? Barring that, is there anyone who, if I email you a .obj, you could rig it for me and send me the .blend file, either for a favor or for a small fee? Thanks.
  3. I'm afraid not...my problem isn't that I can't select it (it's an attachment, so I can just detach it from my inventory); it's that it's not showing up. It used to work just fine.
  4. Nope, that didn't work. :-( Good guess though. By the way, the pyramid is clearly part of the UI. It's similar to the little error icon that pops up when an LSL script has a runtime error.
  5. I have a bunch of rigged mesh clothing I bought. It worked fine up until recently, but now a lot of them don't appear and just display a pyramid icon. How can I fix this?
  6. Oh okay, that makes perfect sense. It's not a forced delay; it just takes longer to complete the operation. Thanks!
  7. So according to the wiki, llShout doesn't have a forced delay. However, in practice it seems to. Strange thing is, llRegionSay doesn't. When I run this script, this is the output I get: [00:09:26] Object: 0.020564 [00:09:35] Object: 8.756221 [00:09:36] Object: 0.555780 Now the first output is the time it takes to iterate through a list of 500 values when it just gets each value from the list (as a string) and does nothing with it. The second time it also llShouts the value on a negative channel. The third time it llRegionSays it on the same channel. I think it's strange that llShout would have a forced delay when it's not supposed to, and that llRegionSay either doesn't have a forced delay or has a much smaller one. What do you think about this?
  8. Thanks; I hope it works. Even if it doesn't, can you still post what you tried? I'm curious.
  9. How is deprecating functions a lot of work? Isn't it just a matter of changing the documentation? And I'm aware there's no need for an llSetPrimitiveParamsFast, but there is and llSetPrimitiveParams, so that's why I was asking.
  10. So from my understanding, llSetPrimitiveParams and llSetLinkPrimitiveParams came first, and delayed the script by 0.2 seconds when called, probably to help prevent lag. Later on, I assume there was some change that made things more efficient, and llSetLinkPrimitiveParamsFast was introduced since the delay was no longer needed. Simply removing the delay from llSetPrimitiveParams and llSetLinkPrimitiveParams wouldn't work, as that would break scripts that were programmed to expect the delay. My question is what reason is there to still use llSetPrimitiveParams and llSetLinkPrimitiveParams? Shouldn't these functions be deprecated in favor of llSetLinkPrimitiveParamsFast? If you still want a delay there, you can use llSleep. (Come to think of it, why isn't there an llSetPrimitiveParamsFast if there's a regular llSetPrimitiveParams?)
  11. But inworld delivery can give a folder. http://wiki.secondlife.com/wiki/LlGiveInventoryList
  12. This has always bothered me, not because of buying items inworld, but just the fact that you can't review an item you haven't bought. I understand the reasons for it, but they could easily add a separate comments section for people who haven't bought the item.
  13. One of my biggest SL pet peeves is items in boxes. Rather than immediately getting my items as would make the most sense, instead I have to rez a box, open the box, copy the items to my inventory, and delete the box. It gets very annoying. Why isn't there a rule saying all items on the marketplace need to just put a folder with the items in your Received Items, rather than a folder with a box with the items? There's no reason this step should be necessary. Your thoughts?
  14. Thanks, but that's one of the first things I tried. No luck. LL really should fix this problem...
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