That does affect the economy a bit, but what will truly stifle the SL economy will be the upcoming limitation on scripts. If the number of scripts are going to be limited, than everyone who has purchased items anywhere in SL with scripts inside them may be demanding a refund. If this happens en mass, than say goodbye to Second Life because nobody will be purchasing anything from anyone. SL cannot exist without scripts, and few people will be willing to part with their AO's, their HUD's, their vehicles, their scripted clothes, their avatars, and other things that they had paid for with very real money. The only reason that Second Life is still around is the popularity combined with the freedoms of creativity and expression, and the profits made by Microsoft (SL), Linden Labs, major corporate IT networks, and the users. Setting limits will only serve to increase the number of scripts that every sim owner uses, thus denying service to customers that have paid for items. The mindset is 'take what you can while it is still here", which can even turn into a state of mild panic for some. You would see too many sims with "No-Scripts" restrictions because the sim owners themselves have nearly used up all of their script limits. If nobody has a place to build things due to script limitations, than you have only resellers left as merchants. The only outcome of this sort of restriction is commercial suicide. My proposition for LL and SL is this: I suggest scripting avatars, hair, shoes, and clothing with special resizing scripts that auto-delete from their host prims once the user has finished resizing the objects to the particular avatar. This leaves the original items inside their boxes in case a user creates another avatar for a special occasion, yet is server-efficient, and it does not require any restriction. If more creators had used things like this, than it would eventually use less server load. :matte-motes-bashful-cute-2: