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Dutch Mainsail

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Everything posted by Dutch Mainsail

  1. All my boats used to have reflections on the water surface. In the new viewer, there are no reflections on the water anymore. Both water and boats look kind of surreal like this. Is there a setting in the viewer I can set to fix this?
  2. Just downloaded the new PBR viewer. Things dont seem to look too horrible. What does look hideous though is water. When setting the new midday, it seems okay, but when you've set midday in your parcel environments, your water has this "royal blue" color. That's like a red-ish blue, that looks like no water anywhere. How do we set the new midday on our parcels, such that our visitors won't have to see the legacy color water in a PBR enabled viewer, when they use shared environment?
  3. You can actually tell. Just from this change alone. LL’s policy is to focus on land and make that more attractive and cash in as much as they can on the market economy. I’m sure it’s the profitable thing to do for them. Only one problem with that though. Land is computer servers and the marketplace economy is actual people… it’s a bad choice. It’s what Meta would do.
  4. Just wondering though… aren’t lower land prices supposed to sell more land? Then how come transaction fees have to go up to foot this bill? What bill is there to be footed? When i’m reading this i’m thinking “we want to sell more of our cash cow land, so let’s make buying land more attractive… oh and let’s make it look like we’re actually doing a fair thing when we screw over our creators some more on top of that”
  5. so… creators have to foot the bill for this new change. I’m guessing not a lot of creators were consulted when this was decided. All the new premium plus perks are great, for those 5 people that actually have a premium plus account. Looks to me this is all just another way of stealing yet a bit more out of creator’s pockets, but neatly wrapped up in a price decrease for… well those 5 people.
  6. Then again, there’s also creators who’s gacha give you the rare item after an X amount of plays… So in a sense you know what you might end up paying for the rare item, your only luck would be getting it cheaper. Unless you’re gunning for that one common… That might still be a problem.
  7. I think the rules are really simple. If an item is transferable, you can make money of the resale of an item. If you can make money from winnings it's gambling and gambling isn't legal in a lot of places. That's my 10 bouncy balls
  8. A related scenario: Suppose I'm hosting a sailing competition (or a car race or something similar). This competition is free to enter for anyone. All you have to do is show up *with your boat*. The winner of the competition is the one who sails the course the fastest. Now to make the competition more interesting, I want to give the winner 1) a rare and unique trophy and 2) a free gif from the sponsors, like a watch or something. Are these two prizes allowed? The gifts are known in advance, there's no fee to enter the race, anyone can enter. I would say there's no skilled gaming involved since it's free to enter the race. You won't lose more than your pride
  9. Thanks. The units are setup ok. Just turned out the SLAV importer seemed to have the default setting at 40x the scale needed... (little text input box when running the script in Max) Grrrr hehe back to redoing the whole friggin thing from scratch.
  10. Hi, I'm using the Wiz Daxter script to import my avatar into 3DS Max 2011. Works fine. I make clothing based on that mesh. Works fine too. Skinned it, added all the bones to the skin modifier, textured it. It's all good. Export no problems either. I also edited the DAE file so it has all the bones listed. When I import the mesh into SL however it turns out way big. Like 100 times the size it should be. I tried scaling down the rigged avatar to 1.80 meters in Max, same problem. I tried exporting a pre-made bodypart from the avatar directly, same issue. Does anyone know what's going on here?
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