Hi, I'm using the Wiz Daxter script to import my avatar into 3DS Max 2011. Works fine. I make clothing based on that mesh. Works fine too. Skinned it, added all the bones to the skin modifier, textured it. It's all good. Export no problems either. I also edited the DAE file so it has all the bones listed. When I import the mesh into SL however it turns out way big. Like 100 times the size it should be. I tried scaling down the rigged avatar to 1.80 meters in Max, same problem. I tried exporting a pre-made bodypart from the avatar directly, same issue. Does anyone know what's going on here?