Madelaine McMasters wrote:
JeanneAnne wrote:
Cinnamon Mistwood wrote:
I always seem to be just a bit blurry unless I constantly rebake. No one else sees me this way so I just ignore it unless I want to take a picture or something.
Cinn
This happens to me, too. My tattoos or the pattern on clothing is blurry, so i press Ctrl-Alt -r and everything instantly comes into sharp focus but then in a few seconds everything becomes blurry & I get this kinduv "planet of the apes" look, then everything comes back into focus except the stuff that was blurry to begin with. I was thinking it was because my tats & outfits are cheap freebies so have been just living with it. I use Firestorm & I'm not sure if others see me as blurry or not. I guess I can live with it but it is mildly annoying & I'd like to fix it if I could.
Jeanne
The fuzziness you see, which then comes into sharp focus, is caused by what's called "progressive downloading". To decrease the time it takes for your avatar to become at least somewhat visible, the SL servers send a subset of your skin/clothing pixels to your viewer right away, then keep filling in detail over time. So the initial painting of your avatar may be done with only 1/16th of the pixels in your avatar texture, with each pixel being displayed 16x larger. As the additional pixels are downloaded, the resolution of your avatar improves.
The texture downloaded to the viewer is "baked" from all the skin, tattoo and clothing layers you are wearing, which are combined in the SL server to produce a single texture for application to your avatar. This is why you needn't worry about having your skin rezzed, but not your clothing, unless there's an error in SL's "wearing" mechanism. Your baked texture includes your clothing over your skin, so there's no naked body texture being sent down from the servers, with clothing to follow. It's all one texture.
Now, I don't know why this mechanism sometimes breaks, but it seems that the viewer can think it has the full resolution texture in cache when it's actually got only one of the lower resolution parts of the full download. Rebaking textures should fix this, by sending the viewer a new avatar texture.
When you see perpetually fuzzy textures on prims (which are not baked from layers like your avatar) that once looked fine, it's time to clear your cache. The viewer has gotten itself in a position where it thinks the texture in the cache for the fuzzy prim is full resolution when it's actually only one of the first steps of the progressive download. So long as that incompletely loaded texture is in cache, the viewer is not goinig to ask for a fresh copy. Clearing the cache eliminates all the downloaded textures, good and bad, and the viewer starts over, hopefully with fully downloaded copies of all the textures in your view.
This doesn't solve your problem, but hopefully gives you some understanding of how the system works, or doesn't.
Thank you for this detailed explanation of how things work (or not), I appreciate it so much. Yes, I guess rebaking and clearing the cache isn't the way to go about it but I do know that there is a way or two on how to fix this, somewhere, we'll just have to wait 'til someone who might have the answer would stumble upon this thread and share their knowledge as well. Like Jeanne said, it is a bit annoying really especially like what happens to me for days now, which hasn't happened ever in the past months, rebaking every so-so seconds, relogging and clearing cache... sigh, all these just won't work. Yeah, they aren't the solution so there better be someone willing to help enlighten us more as to why this is happening now :matte-motes-big-grin: Thank you for sharing your ideas :matte-motes-smitten: