ItsKate
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Posts posted by ItsKate
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I am having the same issues with maya 2012 nothing seems to work for me either.
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I Just found out Wiz Daxter plug in, does not work on Maya 2012 (64bit)
He is working on a plug in for it.
Just in case anyone else is running around in circles like me. Against my better judgment I am trying avatars with Maya. Thus far zero success.
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looks great
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That's a nice start, thank you.
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Would that be for all the programs I listed above?
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I have had the same issue with blender. Sorry no solution.
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What is your LOD on that model? Please consider not creating meshes that will crash every sim they walk into lol.
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Hello
I am looking for the correct file locations for the follwing SL amature files.
Blender 2.49
Blender 2.49b
Blender 2.59
Maya 2012
3dsMax
There seems to be a lot of misinformation re: correct amature to use with SL meshes. After reading several times that ppl are exchanging corrected files. I have concluded that it might be nice to have a list from others working with meshes.
One issue that plagues the tutorial and wiki links I have seen thus far: avatar.blend or simplebot? To say that it is a bit fustrating to dig threw correct information is an understatement.
I think it would help tremendously if we had a correct list stickied to this thread as a base from which ppl can use for their models.
Links or attachments would be helpful.
Ty
Please list correct amature file names associated with Blender, Maya, 3dsMax
in Mesh
Posted
I decided on avatar.blend, even though it's a bit more work, it does seem to contain most of the necessary components to get started.
Problems encountered:
missing mFootLeft, mFootRight
missing mWristLeft, mWristRight (sporadic, bug)
I currently run Vista @ 64bit making at least one add-on/plug-in unusable: currently.
I have no idea how to convert an xml file for export: (see above 64bit issue) my AV from SL to blender. So I have managed to created a base SL model with which to base my objects/clothing.
I am currently using, blender, zbrush, maya, photoshop. (the workflow has been a nightmare *laughs)
Uploading unattached meshes with custom maps has been simple compared to uploading rigged AV's/Clothing/Objects.
I decided on the Jass blender with the correct Collada 1.4 to make my life easier but I am keeping an eye on the development of the new Blender and workarounds.
I hope this helps others.