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About Gindipple

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  1. The avatars used to be fairly ok until Avatar 2.0 Now they look rather hideous But I don't think it really matters much anymore
  2. Numbers are way up! Congrats Sansar team (on failing to correct basic counting bugs...) https://gyazo.com/d4a35dd875bdca842861269ce63af75a
  3. One of their biggest problems is and has been retention of users. As such the "early adopters" have mostly moved on. The lifespan of a users retention is related to the sum of "things you can do" and that's where it all breaks down. 6 months to 2 years for the very forgiving optimistic types. You are seeing round 2 or 3 now of peer groups in there now. They have yet to focus heavy and hard on the interactivity nature from a coding perspective. And so won't likely reach that long term retention until so. Cutting back half the staff probably isn't the best path forward to achieve that.
  4. "Sansar is bad because the money could have been spent on SL." I see this argument a lot. Sansar has plenty of things you can point to other than that, but everyone seems to latch on to the worst argument there is. Why? Stop and ask yourself why they decided to make a new thing instead of try to band aid an old thing even longer. It was a wise business decision, just executed horribly wrong.
  5. The headset or its cost isn't the problem with VR really. It's the lack of compelling content. You come up with the killer app and IT will drag VR along with it. The killer app is NOT standing around chatting...
  6. Steam tracks different data, but it looks to mostly concur with public data I collect. Any company can hold special events to boost averages. What matters is retention and conversion to an active member. Some events do that, introduction to Steam didn't seem to much, monstercat seems to have boosted it some. In concurrent numbers there is also the case of new retentions minus attritions (old members leaving). End result after a dip last month they are up 2-2.5 monthly average members this month.
  7. If there's 200 people in a company and 70 are working on the new product, that should tell you form a business perspective how important it is to them. Spent plenty on it, but not what it really needed for the grand scale of it. They weighed the pros and cons or retro fitting all the newer tech into SL, and Sansar was born from that. It was a wise move, just not funded to necessity is all. Trust me I'm not defending it as a platform, I've given up hope on it for now. But as a business decision to do so I'm absolutely sure it was and is the right move. They may surprise me yet, but I'm not expecting it anytime soon.
  8. Is it up? is it down? depends on where you look. It is at about 14 now. But overall gains more like a 1/2 a user a month. Ashame they didn't invest more in it. https://gyazo.com/43239bab7c8d637702927e374feba0f7
  9. If they came out and told you they were hoping it would replace SL with Sansar that would be the equivalent of showing people your cards in a high stakes poker game
  10. The only thing wrong with Sansar is they haven't taken enough money from SL to hire enough devs to push it forward faster. From a business perspective it makes total sense to build a new and better technology platform than to retro fit an old one. Granted they have to be smart about how gradual they shift people over from SL as it's the bread and butter. And most probably won't shift, they will fall to natural attrition, but this was a must do thing. Sansar has a long way to go yet, but it is poised to be much better than SL, assuming some day they get more on par with the likes of Unity or Unreal and figure out how to allow adult content.
  11. And I bet you the percent of people leaving second life or the percent of new customers going to other places has very little to do with the amount of new features being added to second life compared to people simply wanting new things like Sansar or VR Chat
  12. see many more pics of things people made here https://profiles.sansar.com/profiles/gindipple/experiences/sancraft/snapshots
  13. https://atlas.sansar.com/experiences/gindipple/sancraft Comes complete with a builder's HUD too Super fun for kids of all ages (even 50)
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