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Gindipple

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  1. Gindipple

    A Sansar Journal

    A word about "traveling from A to B". What does it really mean to travel from one "region" to another? Well each region is typically running on it's own physical box. And there's you local box where it all has to be transmitted to for your CPU and GPU to process and display. What's it mean for you to travel? It means your box goes from rendering your view of data on one box to within some time frame X to rendering data from the destination on your box. If that time frame X is small enough it can feel instant, what we call an open world system. SL has gotten X small enough that you can do things like sail, drive and walk from one region to another with barely a hiccup. But there's some key things making that happen, the amount of data must be small, secure and stable. You have to send all the new regions immediate needs like your current active scripts running on your avatar and their state, the physical elements like the boat your in, the basic mesh data and the more delayable element, the large one, the textures. That's a lot to push out fast. It's dependent on your connection speed for one thing. Now Sansar is a different architecture, textures are not handled in this delayable way. They are all shipped out at load time, not real time. This means a lot more has to be transferred in that X time frame. The upside is there are no grey unloaded textures in Sansar. One approach to solving this is predicatively load the place you are going to next. While this can work pretty easy in a flat world where your closest neighbors are at most 4 (8 if you count corners) it is rather impossible to do if you have 3D space where you might want to travel to anyone of 1000 other regions. The obvious solution might be require everyone have 100GB of high speed cache and 1 Gigabit internet, but technology wise we aren't there yet. With Sansar you can have 4096 x 4096 regions. Using the generally accepted avatar reference size of 2m this becomes a very large area, many times the size of a SL sim. With things like draw distance and pending LODs extending from it, this starts to become more viable to actually think about travel in that large area and starts to open the doors eliminating the open world travel needs. However, there are still region wide resource constraints other than textures and mesh that must be considered. Things like total script memory, physics resource cost, etc.
  2. Gindipple

    A Sansar Journal

    Here's a fresh copy from right now! https://gyazo.com/7dc03bf397eefa31383073ad48582a08
  3. Gindipple

    A Sansar Journal

    Some people have this twisted notion of what a game is. Sansar and likewise SL are not games. They are platforms. Users can create games on these platforms. To suggest otherwise is a ludicrous abomination of the word game. If you twist the definition of a word so much that anything under the sun can fit it, then you've successfully made the word irrelevant (to those that subscribe to your abomination of the word, but not to the rest of us) Simply adding a level and a badge to my icon over there on the left doesn't somehow make posting here a game....
  4. Gindipple

    Innovation in Sansar.

    So you're angry about something, and it seems like it's about not being accepted into the in crowd. Did I get that right? It's hard to tell as I don't think English is your primary language. Or you got scolded about advertising a product? I don't even know if that's disallowed on her, but if it is it's probably because most people hate spammy advertising. It's why something like 70% of internet browsers use an ad blocker. Now about the title of this thread, I suspect you meant to say Innovation IN Sansar not ON, of course then you go on to talk about advertising not innovation in sansar, so I'm not sure.
  5. Gindipple

    Sansar is now officially on Steam

    Nah, they had plenty of reviews from steam users that confirmed a lot of existing comments, many of which came from the undecided-on-the-platform. They ask and ask for feedback then have no bandwidth to actually implement it. But hey if it's their money if they want to spend it to get more of the same results.
  6. Gindipple

    Sansar is now officially on Steam

    Something smells fishy, I know they know what people want. And they have a mountain of that info on their forums and in their discord all for free.
  7. Gindipple

    Sansar is now officially on Steam

    Lumyia is a mobile client for SL. Sansar unlikely to ever have one, unless it's just for chat, which I think they said they actually have something internal on that.
  8. Gindipple

    A Sansar Journal

    Of course noone wants to look like a clone... And people don't generally come to play WoW because of the avatars, they are somewhat diverse yes and you can even use their little outfit collection thingy. But the point of the matter is it's 2ndary to the entire rest of it. Minecraft makes that abundantly clear in that its graphics are pretty much classic 8bit. What makes these places awesome is all the other stuff (actual game play capability). So if Sansar focuses on the avatar they will miss the boat on this one. And so far it seems they are on a different boat.
  9. Gindipple

    A Sansar Journal

    LOL, no offense to those that want 3D Barbie World, but why go after a paltry 1/3 of population of SL (which btw I think is a rather larger overestimation if you narrow it to PG13) instead of the much larger group of online gamers. Just seems like a waste of an otherwise pretty decent rendering engine. They don't have the staff to do more than one aspect, and they dan't seem to know which direction they want to go. I can't imagine all they wanted was SL 2.0 and they've said they haven't many times. But everything I see get prioritized seems to reflect that. So maybe that's all we end up with. Kinda sad when it could have competed with something like Unity instead. If they want the SL population there, then omg are they going about it weird.
  10. Gindipple

    A Sansar Journal

    Doesn't seem like it was a mistake for Minecraft or World of Warcraft, but if 3D barbie is all you're after then sure. And don't forget it's slated to be PG13 in Sansar, so your barbie can't really get too crazy. Now who's the audience for this avatar dress up product?
  11. Gindipple

    Sansar is now officially on Steam

    Normally I'd agree with you on this not trusting the source, but I physically went and compared reported numbers to actual live people on an experience often to make certain that that was not the case. There are a few afk bot like people occasionally, but not enough to consider more than simply someone who logged in and left themselves there and went out for dinner. I'm not saying steam numbers aren't great for some games. But they also aren't perfect by any stretch. Bottom line is know the data you're looking at and make sure you know what that data actually represents instead of making an error and assuming it tells you something that really isn't there. And trust me LL data isn't perfect either, missing from the graphs is the first few months the data was available. It was horribly broke so I don't even consider it worth showing. And there was some code glitches where 50,000 people showed up in one experience. I had to manually go in and correct issues like this to keep the data clean. It is by far the closet representation of active users on public regions there is and there are other people that monitor the same data and theirs compares similar to mine. And I've said before, there could be 1,000 people hiding on private experiences. But I consider this highly unlikely as you would see some bleed over from that at certain events. We seen the most number of avatars on at any given time when they had a comedy even. It peaked at around 100 users. And if there is 1,000 people hermitting on private experiences you have to ask yourself, do they matter? Only if they are spending money. Something we can't so easily track, but we can look at a few users sales data and I did in the past. I seen no real indication that this was the hidden gem. VRChat exploded from a few 100 over night to 20,000 due to some strange circumstances. That could just as easily happen to Sansar, but let's not forget just how bad that was for VRChat too. LL seems to be after SLOW and steady. That's all fine and dandy and can work provided they have a very dedicated source of income. So keep spending them $L and they will get there 😉
  12. Gindipple

    Sansar is now officially on Steam

    A common misconception is that there is a different version of Sansar. There is not. Steam detects you running the client from the Steam launcher. But it merely launches the same exact version of the client if you don't run it from the launcher. Steam seems to only collect that data in their charts. Their data is however all over the place compared to the LL supplied head count data. Sometimes lower sometimes higher. It is a different view of data. So what you have to ask your self is what do I wish to learn from the data? And the general answer that would seem to me to be the most important would be something like: If I went to Sansar how many people would I expect to see at a given point in time or at a given place? For that answer you would most closely find the correct answer in the head count supplied by LL because it counts the number of active people on public places. In other words it excludes anyone in a non-public place. People you would not expect to see if you went there. With the Steam charts you might see the people on public regions plus the people on private regions plus the people sitting at the login screen minus the people that logged in without using Steam. So you can quickly see there why the steam charts are not very relevant for any analysis. That said the data isn't hugely off from the head count from LL overall. That data only points to concurrency. The data we don't have easy access to is sales. For that someone would have to poll data from a large enough sample of users and aggregate it into something meaningful. You can now see here as the averaging starts to get under way for January that the Steam impact is almost non-existent. But do keep in mind this is a real time running average and it could change he further we move into January. And there may be a lag time from someone's introduction to a platform to their showing up and hanging around too. https://gyazo.com/61e64100b8894b088f55c99afffc8314
  13. Gindipple

    Sansar is now officially on Steam

    Concurrency bumped up from Steam slightly, but it has followed the general trend of no retention. The reviews aren't great on Steam and are trending downward. Have heard sales are increased for free items. That the website can't remember me is just astonishing.
  14. Gindipple

    Sansar is now officially on Steam

    Don't know where you see 1.7 at, but I'll give you a hint about numbers there, they are averages. I know it's probably a new thing for you.
  15. Gindipple

    Sansar is now officially on Steam

    I wouldn't put much faith in them steam charts, they don't track real user usage very well. I've been tracking the usage since the popularity feature was added so judge for yourself. You can see out there at the end the Steam spike. Note this only tracks the data available to me, people in public places. Which should be a pretty good measure of real activity in Sansar. https://gyazo.com/74692d84835ccc7875a4575737c9bcbd
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