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Vaga

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About Vaga

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  1. Mesh. Finally. As for those complaining about polycount, this is something I worried about when installing cars for Viper Racing on my Pentium III computer with a GeForce 2 MX graphics card. Back then, in 2001, "High" polycount was over 2,000 triangles per mesh. And of course, the GeForce 2 could do that in a breeze. In fact, some car creators were making uberdetailed models nearing 5,000 polys, which were still playable quite well. And that card is way slower than today's laptop's Integrated Graphics. If SL has a problem with rendering a 2,000 polygon mesh, there needs to be a SERIOUS rewrit
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