I have this issue now also, and when i not rig the mesh and import to sl (beta grid) the texture looks perfect, also in Maya. So its not a Maya or Blender issue, but.... When i rig it, the rig is perfect, but when i apply a texture on the eyes, the turned out white and thats in SL, in Maya looks good on rigged mesh, but weird thing is, i made 3 UV map sets, 1 for the eyes, 1 for body and 1 for some details , but the body shows the texture and the rest turned out white in SL. So maybe its an issue when more uv maps are applied???? more materials is not an issue. because when i select the uv mapped faces, i can recolor them in SL. I read this topic and want to share this information. I hope this will be fixed soon:) edit: Ok i just tried it, and unrigged it, made 1 UV Map of all my parts, and rigged it again, also could save weigths and load it again after UV map it, Now when i apply the new uv map texture , they look good, so only 1 uv map is possible at the moment. But you can give faces diffrent materials, and apply the same uv map texture onto them:) Hope this helps:) Greets Lucindy