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Triple Luckstone

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Posts posted by Triple Luckstone


  1. string anim_name; // added this animation as a global

    /////////// USER SETTINGS ////////////////////

    string floattext = "Sit Here";
    string sittext = "Pose!";
    vector textcolor = <1,1,1>;

    vector sittarget = <0,0,1>;
    vector sitangle = <0.0,0.0,0.0>;

    integer listen_handle;
    //////////// BEGIN SCRIPT ////////////////////

    rotation sitrotation;

    default
    {
        on_rez( integer sparam )
        {
            llResetScript();
        }
      
        state_entry()
        {
            anim_name = llGetInventoryName(INVENTORY_ANIMATION,0);   // defined the variable anim_name .. in this case the first animation found in inventory
           
            listen_handle = llListen(1, "", llGetOwner(), "");
            sitrotation = llEuler2Rot(sitangle * DEG_TO_RAD); // convert the degrees to radians, then convert that vector into a rotation
            llSitTarget(sittarget, sitrotation);
            llSetText(floattext, textcolor, 0.8);
            llSetSitText(sittext);
        }

        changed(integer change)
        {
            if(change & CHANGED_LINK) // If someone has sat on, or "linked," to this prim...
            {
                key avataronsittarget = llAvatarOnSitTarget();
                if( avataronsittarget != NULL_KEY )    //Someone is sitting on the object
                {
                    llSetText("", textcolor, 0.8);
                    llSetLinkAlpha(LINK_SET,0,ALL_SIDES); // Turn Invisible
                    // Before animating, first check if we have permission to do so:
                    if ((llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) && llGetPermissionsKey() == avataronsittarget) {
                        // If we do, we can animate:
                        llStopAnimation("sit");
                        llStartAnimation(anim_name);
                    } else {
                        // If we dont, ask for them:
                        llRequestPermissions(avataronsittarget, PERMISSION_TRIGGER_ANIMATION);
                        // We'll animate in the run_time_permissions event, which is triggered
                        // When the user accepts or declines the permissions request.
                    }
                }
                else  //stood up
                {
                    llSetText(floattext, textcolor, 0.8);
                    llSetLinkAlpha(LINK_SET,1,ALL_SIDES); // Make Visible
                }
            }
        }

        run_time_permissions(integer perm)
        {
            if(perm)
            {
                llStopAnimation("sit");
                llStartAnimation(anim_name);
            }
        }
      
        listen( integer channel, string name, key id, string message )
        {
            if (message == "restart")
            {
                llStopAnimation(anim_name);
                llStartAnimation("sit");
                llSleep(0.1);
                llStopAnimation("sit");
                llStartAnimation(anim_name); // if you use an 1 instead of a 0 WORKS, why!?!?! and how can i resolve my problem?
            }
              
        }
    }


  2. if its is a hud llKey2Name() should always work as it is always in the same region as the agent wearing it.

    ...but...

    Perhaps the land you went to had the parcel settings set to no scripts?

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