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Triple Luckstone

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Everything posted by Triple Luckstone

  1. string anim_name; // added this animation as a global /////////// USER SETTINGS //////////////////// string floattext = "Sit Here"; string sittext = "Pose!"; vector textcolor = <1,1,1>; vector sittarget = <0,0,1>; vector sitangle = <0.0,0.0,0.0>; integer listen_handle; //////////// BEGIN SCRIPT //////////////////// rotation sitrotation; default { on_rez( integer sparam ) { llResetScript(); } state_entry() { anim_name = llGetInventoryName(INVENTORY_ANIMATION,0); // defined the variable anim_name .. in this case the f
  2. if its is a hud llKey2Name() should always work as it is always in the same region as the agent wearing it. ...but... Perhaps the land you went to had the parcel settings set to no scripts?
  3. it all started for me in the wiki Actually for me i feel like the scripting pages of the wiki was my home for some time. You can also enhance that by looking at / studying / altering many of the scripts in the LSL Library
  4. Did you try opening it then drag to inventory? If that works then you can drag it from inventory to the new...
  5. I am thinking this did not make it into Blender 2.59, as i do not see this "root transform only" in the export options. Would it just be silly to try replacing these 2 files, with the ones mentioned here, in 2.59. I'm a blender noob (and loving it) so forgive me if this should me common knowledge
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