A dice hud that adds to rolls based on information in a notecarded Configuration. in LSL Scripting Posted January 16, 2015 In total I'll have 3 Categories for skills to fall under. Body, for physical rolls, Mind for mental rolls, and Soul for social rolls. I'd liek to put all the "physical" skills under the body menu. All the "Mental" skills under mind, and all the "social" rolls under Soul. or have the option of a "basic" roll right off theb at from the start menu. The "stats" aren't going to show up in the menu, just a person's character sheet. Though then umber of skills I want to employ venture close to about 100 skills. things from Melee attack, down to something like swimming. For example person A is trying to Outswim Person B They click the HUD, that opens up the menu and they see "Body, Mind, Soul, Basic" They click Body. That brings up a new menu where they hit next until they find "swimming" then they click swimming. Then local chat displays the following: Person A has rolled "SWIMMING" for a total of 20. This 20, should come from their Stats and skills, and a random bonus from the die. Say they have 5 strength, 5 speed, and 5 endurance... and level 3 swimming? then to equal 20 thedice gave them a randomized 2. I want all this math to be in the script, so players don't have to worry about adding it up. Thoguh I dont' know how to get this script to that point. All I can do is the randomized dice roll atm.