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ArellaMarie

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Everything posted by ArellaMarie

  1. Ready to turn into anything you like. Sloped hill, full grassland. Land is empty and a total blank canvas for your creativity. http://maps.secondlife.com/secondlife/Malhaven/128/70/45 Quick sale at 5,000L - moving into something new in my life, and have no need for it any longer. Thank you!
  2. Thought I'd give my two cents after using it for a few days: I work with primarily no-copy items (gacha/breedables), with 1000+ listings. I also have creations of my own that could be listed using the merchant box system, so I've used both that and magic boxes for a very long time. I... absolutely adore this new system. I went in hesitant, but I've been 100% pleasantly surprised with it. I find that it's very easy to load things, and associate particular listings (the copy-able ones) with their existing listings. I'm still manually switching over the no-copy ones, little by little. I've noticed a marked improvement in sales - I would go as far to say they doubled, at least with the no-copy items. Magic Boxes have been nothing but a headache since September for me and many others, with a ton of "partial delivery failure" notices that would rack up every time maintenance was done, or rolling restarts happened. Since I started to switch all the no-copy items, I haven't had a single delivery error, even during high stress times, restarts, and anything else that's been thrown at me. I've had three regular customers comment that for the first time in months, LL hasn't auto-refunded their money, or experienced some sort of delivery error, and they wanted to know how I fixed it. Simple: The VMM system. All the unconverted items still have the frequent errors, and I do hope to have them transferred over quickly. The only bug I've been able to find so far (something I need to document and submit), is that sometimes the names of the listings show up as blank when you first load them into marketplace. A simple "view contents", an edit, and a copy-paste of the name to the listing fixes it, but when there's four or five of them at a time it can get annoying. Other than that, it's been great.
  3. Visit us to help us celebrate our grand opening! We're featuring 12 different mesh fashions (female-based) to collect all over our parcel! Find the pink and white striped candies! Bonus flickr contest as well - show off your found items in our flickr pool and be entered to win one of five store gift cards (the grand prize being 1000L!). Come on in today: http://maps.secondlife.com/secondlife/Amber%20Moon/230/93/22
  4. Yes, I've done all of that thoroughly, then checked and rechecked. There aren't any stray pixels anywhere in the texture itself. That's what I thought it was when I first saw them, but it wasn't the case. Also, the little specks are on the edges of the prims that make up the fur, if that makes a difference.
  5. Hello all. I've been playing around with fur creations for the last few days, and I've run into a little problem. I uploaded a tga file for my fur, with a transparent background to give all the fur prims that fuzzy look. It looks wonderful in low quality, and it gets a little speckly around the edges in medium. But high quality and up... I get a lot of pixels around the edges of the prims. Example of what I'm talking about: http://img.photobucket.com/albums/v95/ladynaiya/customs/furissues.png I've spent hours scouring the internet for a way to get rid of this, but no luck. I even bought a piece of someone else's fur to try and figure out what they did, but it had the speckles too. Is this something I can fix, or is it just a prim edge + transparentbg texture issue? EDIT: Oh, and I've also tried to view it in multiple viewers (default s2, Kirstens, and Phoenix), but the issue remains.
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