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Isolde Spitteler

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  1. Hello :) I'm making mesh objects that changes textures by HUD. I need help to make the texture changer script work in the HUD when the avatar is wearing my group tag, can anyone help? This is what I done, I placed the original script then tried to mplement it with the group only script with no success. Where did I go wrong please? Original script: // HUD for transmission integer ch=10020555; // Write in any number for the transmission default{ touch_start(integer total_number) { llSay(ch,"xxxxxxx-xxxx-xxxxx-xxxx-xxxxxxxxx"); //write a UUID of Texture in "" } } My fail attempt (original script + group only script http://wiki.secondlife.com/wiki/LlSameGroup): // HUD for transmission integer ch=10020555; // Write in any number for the transmission            default{ touch_start(integer total_number) { key id = llDetectedKey(0); integer sameGroup = llSameGroup(id); // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim) if (sameGroup) { { } else { llRegionSayTo(id, 0, "Wrong active group!"); } llSay(ch,"xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxx"); //write a UUID of Texture in "" } } Thank you!
  2. Oh sorry about that, I was actually trying to make it easier for people as I posted by mistake 2 different on/off codes inside the same script. I actually tried to answer you first time you replied saying although the script saved with no problems, I still couldn't touch it to turn it on/off, but your answer was gonne in the next second so as there were no other replies, I removed and restarted a more tidy post. Thanks for your help, this one works great
  3. I've been trying to make this particle script work with an ON/OFF on touch feature. I get syntax error on line 97, do you guys know what's wrong with it? // Particle Script 0.3 // Created by Ama Omega // 10-10-2003 -boeh! // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = FALSE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = FALSE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = ""; // Particle paramaters float age = 100; // Life of each particle float maxSpeed = 0.4; // Max speed each particle is spit out at float minSpeed = 0.4; // Min speed each particle is spit out at string texture = ""; // Texture used for particles, default used if blank float startAlpha = 1; // Start alpha (transparency) value float endAlpha = 1; // End alpha (transparency) value vector startColor = <1,1,1>; // Start color of particles <R,G,B> vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE) vector startSize = <.1,.1,.1>; // Start size of particles vector endSize = <.1,.1,.1>; // End size of particles (if interpSize == TRUE) vector push = <0,0,-0.03>; // Force pushed on particles // System paramaters float rate = .01; // How fast (rate) to emit particles float radius = .1; // Radius to emit particles for BURST pattern integer count = 2; // How many particles to emit per BURST float outerAngle = 1.54; // Outer angle for all ANGLE patterns float innerAngle = 1.55; // Inner angle for all ANGLE patterns vector omega = <0,0,10>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; updateParticles() { flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } default { state_entry() { updateParticles(); } } integer particleOn = 0; particle() { } stopParticle() { particleOn = 0; llParticleSystem([]); }
  4. Or move out lol Really, thank you for your help, at least now I know what's happenning
  5. when I press the pause button they both stop, done what you said then cleared cache and relogged. No success yet. When I go to my neighbourhood I still hear the "over stream" playing. On my about land, media options I set to 'image' as it was 'web content' before, Still on the media option, the Home Page is set to this address: http://slserver.info/mediaplayer13/resultslist.php?action=youtube-search&var=aint%20nobody%20got%20time%20for%20that&id=96fef095-c8c7-b36e-ec90-8f9223a86791&avkey=2aa3be60-bab2-42f5-ac19-4048f4e65a17&group=1 I lease the land but I'm not allowed to change it?
  6. Hello, thanks for answering. Yes, the parcel music is playing and over it another streaming playing random music and ads that will change every 5 secs. When I toggle the pause button both of them go mute. So odd, never saw anything like this.. more insights are really welcome
  7. Hello all, Since yesterday I'm having a problem in my parcel, which I believe it also takes a good part of the sim I live in it's very unusual as I never heard or experienced it before anywhere else. Thing is, there are random music repeatedly playing like crazy in the background coming from nowhere right over my stream parcel (they both play at the same time). I tried changing streams and clearing cache with no success. I thought it was my home only but I can also hear them from the neighbourhood. It comes and go every few minutes and when I teleport somewhere else it stops. First I thought I'd have something running on my pc in the background but as soon as I log off it stops so it isn't on my pc. It is driving me nuts. anyone would have an idea what could be going on? Thank you
  8. I know this is an old post but in case anyone is having this issue I had it too, thought it was new viewer or new graphics card and I tried most advices from everywhere apart from making a new system pc install and what seems to work for me so far is to leave unchecked the "Hardware Skinning" setting as specified bellow: Choose Me > Preferences to display the Preferences window. Click on the following tabs: Graphics tab: Change Draw Distance from 128 down to 96. Under Avatar rendering, un-check Hardware skinning. If it is unavailable it means your graphics card does not support it. Under Mesh detail, make sure the Avatars slider is in the middle setting. Click HardwareIncrease Texture Memory to the maximum available http://wiki.secondlife.com/wiki/Invisible_Avatar .
  9. I tried clearing cache before like 3 times but the thing would still be there but now you've said it I decided giving it another try so this time I took the whole house frame back to inventory, cleared cache, relogged and rezzed it again and YAY! All the "sticks" are gone. TY SO MUCH girl! This thing really did my head in the whole night *cheers*
  10. hello thanks for your reply, I checked the driver and it is updated. I could be wrong but if it looks fine on Phoenix, I don't think the graphic card is the prob. Also, not sure if it matters, but those geometric "sticks" come from the building frame. They should be invisible on Viewer 2 as they are on Phoenix, but the whole frame is just 1 prim so I cannot select linked parts to make them invisible. Think some settings in the viewer is messed up, thing is, which ones lol
  11. Hello, I'm having some issues with my building, it was ok up to this afternoon but now it is looking distorted on viewer 2. I didn't change any settings and the LOD is set up to 4. I tried rezzing a new copy but same thing is happenning. It works good on Phoenix, however I prefer viewer 2, anyone would have an idea on how to fix it please? Thank you
  12. The http://gridsurvey.com/blotter.php page is basically a database for published incidents, but it has stopped updating in 2010. Does anyone know any updated similar site like this one where I can check an avatar current incident status? Thank you :)
  13. I'm setting up a shop with some third part vendors and all of them ask me to grant debit permissions but does anyone know exactly what is that about? could it take unouthorized Lindens from me and swap my account? can I trust it?
  14. Hello, I'm experiencing this privacy issue inworld, I have a friend who always know when I'm online even if I have set on her profile to not be able to see when I'm on. I find this annoying and disrespectful, I think she is using some kind of script to know when people are online, does anyone know a way to prevent this from happening?
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