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Kilian Jie

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Everything posted by Kilian Jie

  1. Thank you guY Ralior i will check if i can do that on a multiple map. if someone else have an idea, thank you to let me know, thanks
  2. Hi again guY Ralior, its all good with my materials and also to apply and see them in max. my problem is, that i just want to know if its possible and how to render in texture each faces of my building like on this screenshoothttp://screencast.com/t/gEsaVLQwa312 Because i want to make a big Mesh building and i cant render in one texture the whole building
  3. Hi guy ralior and thank you! yes like a sub material who is good to apply different materials for each faces, but then how to render to texture each faces separately on the same object? that what i really need to know. or maybe that i'm wrong and then its not possible and every parts of my building must be differents objects?
  4. Hi StoneDwarf, thanks for your reply! I have Maya too its also a good software but i've been to use Max for a while. Its like if i would render to texture only one face of a very simple cube. i know how to render the whole object but not just one face . It would be nice if someone who know that or i've been working on some buildings to tell me how to get it for 3ds max or also Maya and blender. thanks
  5. Hi everyone, i have been to try to make some mesh buildings like this picture http://screencast.com/t/gEsaVLQwa312 but as you can see i would know how to render in texture every faces one by one because if i render the whole object, the texture look too low quality and blur in Secondlife. i guess that its because the size of my object is too big to render it in only one texture 1024x1024 ps; i use 3ds max sub material.
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