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Remotehorst23

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Everything posted by Remotehorst23

  1. Thank you very much for clearing things up! Now i see the definition of Object is meaning something different than i was meaning. When i was talking about objects i meant sub-meshes. I would be very happy if someone knows more about the errors and share this information here. I got so much meshes with various errors and i would be very glad if my work wasnt for nothing.
  2. First of all: I like the new mesh thingy.. but the information for development is way too much and not effective at all. On the wiki about mesh i find a lot of "blabla" but not much helpful information. All the "blabla" makes it hard to find the useful informations. Im working with 3D since 15 jears now and never got that much problems importing a mesh to a game. What could be done: Remove those stupid error messages in the viewer and replace them with helpful hints and links. Give a overview what could be done WRONG when uploading or importing a mesh and what kind of errors it causes. Some kind of Mesh overview would be good: How much verticies are allowed? Max. number of possible faces? how much textures per object? how much textures per mesh? how much materials per object / mesh? how much objects per mesh? alpha- normal- specularity- environmap- textures possible? more than one texture per face possible? how to change the center of a mesh? how to upload a mesh without physics and bounds (would save phys. costs)? Since weeks now i try to upload meshes. in about 10% of all tries i succeed. If i would open up a thread for every error the forum would have only my posts on the first page. This is why im not even try to ask a question about uploading meshes. The most annoying thing is, that i work for days on a model and afterwards i cant import it and dont even know why. So i try around until my brain smokes and end up with creating a new mesh and hoping that this one works. Its just annoying trial and error. Even when i google the error messages i get no useful results. Sorry for my negative feedback, but at least i hope it helps to make mesh dev. better!
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