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Aurelia Chauveau

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Everything posted by Aurelia Chauveau

  1. I found the solution, I went back through my files and found that there was something funny going on with the normals, they were the right way, but wasn't rendering as if they were the right way, so I've pulled in older versions of the file and I should be able to make it work properly now
  2. No, not a shadow either. It's very strange, but I figured there's something in my 3D model that's wrong because I can't do a nice clean AO bake on those pieces either. I might just have to re-model it and see if that fixes the problem.
  3. Hi Everyone. I uploaded a mesh model, and I found that when I zoom and rotate around the model, I get a strange glitch appearing on the mesh. It seems to act like a grainy reflection, however, the mesh has no texture information other than the default flat blank white texture. Pictures below. Anyone seen this before? Thanks for any help. Aurelia :D
  4. Thanks, where do I find the Phong specular setting? is it in the build menu? I have only uploaded a model with a lambert texture applied, then done the texture in photoshop with an alpha map to create specular highlights... I have played around in SL and have found that if I reduce the transparency setting in the build menu that the triangles disappear quite a bit. I was hoping not to have it soooo transparent but if thats what it takes to look good I can live with it...
  5. Hi Guys I've done transparent parts of mesh in the past and I haven't come across this issue before. Now all of a sudden I'm seeing it everywhere! I get this triangular effect when adding my texture with transparent parts to my uploaded mesh. I don't see the triangles if it is opaque. I've started noticing it on some other designers outfits too and I've tried it on 2 different computers and I still see it. Is this just something that can't be done? Or is there a fix for it? Thanks! Aurelia
  6. Hi There doesn't seem to be a "sculpted prims" forum, so I hope its ok to post here... Anyways I still sell old Sculpted prim clothing in my store (in a sale room) however, recently a customer said that they couldn't "stretch" my sculpted prim clothing. I sent to my alt avatar and also found that the object couldn't be stretched either to change the size... They are just a bunch of linked sculpted prims, with Copy and Modify permissions. I can't understand why the other avatar wouldn't be able to adjust the size by stretching? What I mean is none of those little "grey boxes" come up to click and pull on. I also found this with other designers prim clothing I had in inventory that they no longer stretch either. So does this mean SL no longer supports Sculpted prims? Thanks! Aurelia
  7. oh ok great thanks for letting me know, I just used the fbx converter each time, for older versions anyways LOL. So Maya 2014 supports multiple materials? - silly question, I'm sure it does LOL. I might just go have a play thanks for answering
  8. Hi Guys Just wondering if anyone has been using Maya 2014 for uploading into SL? Rigged and non-rigged mesh? And if so, what is your process? do you export in .fbx format and then use the 2013 fbx converter to convert to .dae for upload into SL?
  9. So just a bit of an update: When I went back in and assessed my UV maps, I was able to easily fit them onto one map pretty well so I went down that way and have just the one material on it and the rigging works just fine... very very strange! I'm not sure why having that material the same would make any difference but there you go... the mystery remains. Thanks everyone for all your input.
  10. Well I have to go back and change my UV's so they all fit on one map if I change the materials because at present they overlap (hence needing 2 materials). I'm going to test uploading them as separate rigged objects (linked in SL) and see if that solves it. If not I'll change the uv's and just have one texture.
  11. Hi Cathy, Yes it is all rigged the same as the nearest blue areas... that's why I'm having trouble figuring out why they are going haywire. I was wondering if it did have something to do with them having 2 different materials at all.
  12. Hi Guys This is frustrating me to no end. I've spent the past 2 hours trying different ways to resolve my issue, and I cannot for the life of me figure it out. I have rigged my mesh in Maya, and everything moves nice and smoothly. I have 2 different materials on my mesh. To better see what the problem was, I applied 2 textures. The blue one works just fine, no issues, no glitches. The pink one however, is doing some crazy stuff! In maya, I don't see this happen. (I have checked and re-checked and redone about 6 times just to make sure) I have used 2 different materials on my rigged mesh before (maybe 2 weeks ago), and didn't have this problem. The mesh is one object in maya. All transforms are frozen, all history is deleted. Please help! Aurelia Chauveau
  13. Thanks that helps! I'll see what I can find on the marketplace
  14. Hi Guys I don't know much about scripting. I'm after a script that I can use on a rigged object. It is a dress with a belt, and I want my customers to be able to change the belt texture. So it would have to be transfer permissions. If its via a HUD or a Menu I don't really mind. If someone might be able to help? Contact me in-world if you can help. Thanks! Aurelia Chauveau
  15. Thanks guys for all the helpful replies!! Looks like it was an over-heating problem, because today, after my computer has been off for a while, things are running fine again. Strange because literally just had a new fan installed in the computer so that overheating didn't even cross my mind. However, I do live in the tropics, and its the middle of summer, and it was the middle of the day and I didn't have air-con on... so I really should know better! If I keep having the problem though, I will try those other suggestions. Thanks again! Aurelia
  16. Hi Guys I ran into this problem today. I'm in Second Life, next minute, my computer screen goes black, and my whole computer shuts down. This morning I was online there for about 3 or 4 hours, and then all of a sudden that happened. I just shrugged, turned my computer back on, and logged back in. About 3 mins later, the same thing happened. I've tried updating my firestorm viewer, doing a full clean re-install. I have tried downloading the latest SL viewer as well and the same thing happened. I took a break for a few hours, then tried again and yeah it happened again. I'm wondering if anyone else has come across this issue before? It was working fine, and now it isn't? Thanks for any ideas! Aurelia :D
  17. In maya, you need to go to Window -> settings/preferences -> Preferences. Then click on Settings in the list and make sure that under World Coordinate System, Up Axis is set to Z. You need to do this before opening that file. The avatar should come in the right way up then. I always "create new file" before doing this just to make sure the settings are working properly after the changes.
  18. Hi Guys I'm at a complete loss as to why SL is doing this. I have uploaded a mesh, and if I have my Environment set to use region settings (default) I get this weird "shadowing" effect across the model (Shown in top image). The base of this mesh is a one sided plane, 3 x 9 faces and you can see that the "shadowing" effect seems to change on each face even though it is flat. In the bottom image, you can see that if I change my Environment to something else I get the nice smooth look that it should have. If I try different environment settings, I just get different versions of the top image. I'm using Maya. Anyone know why it does this?
  19. Hi Guys I've read the other threads with this issue, but it all seems to do with Blender and I'm a Maya user. I am just in testing phase so I just have one LOD for now, One material and I get this message every time. I am using the very latest SL viewer. I have reset the uploader... nothing. I tired deleting all the history, freezing transforms, using the standard lambert material, tried using a new material etc etc on my model in Maya and I have no idea why I get this message. I have tried 12 different times, adjusting different settings in Maya before exporting etc etc and I still get no where. If anyone has any clue as to how to fix this please let me know. *** Edit*** I figured it must have something to do with Exporting from Zbrush into Maya and then trying to export from Maya. Does anyone know the work around for this? Thanks again Aurelia.
  20. Hiya! I'm looking for one pose in particular, I want a pose with the avatar standing perfectly straight with arms straight down by the sides. Not looking to sell the pose, just want it for photography purposes. Please contact me in-world if you could do it. Aurelia Chauveau :D
  21. OMG thanks so much you guys!! Yes I think that was what I installed recently!! Now that you guys mention it! LOL I will try uninstalling it and see what happens! Thanks so much! Hugs Aurelia.
  22. Hi Guys Really frustrated, because today for the life of me any viewer I use (including the SL Viewer) crashes if I want to upload something. Clicking on upload - image it immediately crashes. I have uninstalled viewers, removed all my settings, restarted my computer, re-downloaded new viewers, installed new viewers, restarted computer, cleared everything. Still I crash when I want to upload something. Does anyone have an idea why this is happening? Worked fine yesterday! Thanks Aurelia Chauveau.
  23. Hi Guys! Had a problem with my batch bake in Maya. I have several parts of the model, I selected them all and did a batch bake, some objects in the model gave me a wonderful texture, others turned out completely black! I checked all my normals facing the correct way, my lights are working fine in the preview render window... I even tried reversing the normals to see if I could fix it but that didn't work either. :( All the models have proper UV's... not sure what is going on! Anyone got any ideas on how to fix it? Thanks heaps! Aurelia :D
  24. Hi Everyone! I am Aurelia, and I am looking for someone to work with to help me create a concept for a new store build. I have a fashion brand and my current modified marketplace store doesn't do what I need it to anymore, and I am bored of it. The person doesn't have to have good building skills, (But that would be a bonus) just perhaps some ideas and can sketch out concept ideas. You can contact me in-world, and I would love to see what you have done in the past. Aurelia Chauveau :D
  25. Ok, well I certainly don't have any words in my description about the product being anything adult - if cute, and Spring, and Pencil skirt is considered adult words.. well I just don't understand! But yes now I see a notice in green (should be red) that says the text in the description forces it to be adult. Maybe because I used the Standard sizing letters of XXS, XS, S, M & L? Hmm lets try taking that away.. Yes ok that was the problem of using the letters to describe the sizes instead of saying Extra Extra Small. How silly. At least I know what to fix from now on. Thanks Kieren for the help Aurelia
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